ShadowDragon

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specially the cave hidden cave for the wind mage as it's more hidden
for the human eyes and not knowing.

I continue later on and report more bugs for you (I dont throw them),
I give it as a gift ^^.

I saw more changes, but also in sapphire..... the playground is walkable,
which you did on purpose for walk passability?
 

Lady_JJ

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In a previous post I mentioned a tuft of grass that made a clifftop walkable in Verity. In that same screen, the clifftop just below that one has some pebbles that cause the same effect.

I like stealing. In my notes for the earlier versions, I had a list of 'stealable' items for each monster/enemy. The stolen items came in a set sequence, usually from very common (like a feather that you were probably going to get as drops anyway) to something more rare (like dark mana). It was often tedious and challenging to keep a low-level monster alive for enough rounds to get to that more desirable item. I really like this new approach. Not only can you see what the enemy has to offer, but you can go right after those one or two that appeal to you the most. So kudos on that update.
 

ShadowDragon

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In Gohen, there is a 2 spots where you cannot walk left/right but only up/down.
Gohen.png

as I beat the demo, it's somehow shorter than before, unless you make alot
of changes there to malroe?

I do like some changes there, well done on that part :)
 

Lady_JJ

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In Gohen, there is a 2 spots where you cannot walk left/right but only up/down.
View attachment 246052

as I beat the demo, it's somehow shorter than before, unless you make alot
of changes there to malroe?

I do like some changes there, well done on that part :)
I noticed that as well. Almost seems like there's an erroneous ladder passability. I've been playing around in Retheam Temple. Spent a bit of time leveling up to 50 then just darting in and stealing what I can. It's not like I can stay alive in there, but darting in and out has given me a few legendary armors. Bloodlust boots have a glove icon rather than a boot icon.
I can defeat Kindred and Aruanja most of the time, sometimes successively. Occassionally I can defeat Ion and StormKeeper. I don't stand a chance against Void Mana, the Dolls or the Ocularri.

The Verity maps were condensed quite a bit as was Tiral's Shrine. I would say that Cerbie was considerably nerfed, but after so many times fighting him, it's possible I've just developed a pretty good strategy.
 

ShadowDragon

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I beat Cerbie in 1x, didn't do the Retheam Temple, the 1st time, I beat them all :)
so I cannot say if I'm able this time, but alot of content is missing as well as I
do have 2.54 from before which has more content.

I believe she is updating the maps there as well, as some maps are gone,
and others improved.

I didn't do any sidequests this time, but still curious.
 

ShadowDragon

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I also notice when getting the cat (which I forgot), the lady say: how can I replay you?
I think replay = repay ^^ small typo.
 

Cythera

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Yup, so this is an actual demo version haha. I limited the storyline to just after Cerbie - who did indeed receive a small nerf, to match the overhaul to the states system. Since asking you to have anything close to 100 Luck on Squall to reliably land Magic Break is not fair in the slightest, Cerbie was nerfed and had his AI slightly dumbed down. And even though it doesn't show in the devlog, Persipa had the same nerf for the same reason :yswt:

Maps were visually improved, and some condensed and/or had pathing changes so they play better. Less mindless running around, ya know?

I didn't add any new quests or side content that can be accessed at the moment, but I laid down some groundwork for stuff.

Also, Lady, I know I left the option open, but...
I've been playing around in Retheam Temple. Spent a bit of time leveling up to 50 then just darting in and stealing what I can.
I can defeat Kindred and Aruanja most of the time, sometimes successively. Occassionally I can defeat Ion and StormKeeper. I don't stand a chance against Void Mana, the Dolls or the Ocularri.
seriously?! Kindred is easy to beat, but how you beating Aruanja this early?
 

Lady_JJ

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seriously?! Kindred is easy to beat, but how you beating Aruanja this early?
I decided to let my characters die for the good of the party. I rushed in, stole a Legend Armor Chest, and stayed alive as long as I could. Shampoo, rinse and repeat. That and the occasional Legendary Armor as an Armor Chest drop for beating at least one foe gave me a few pieces of Levre armor and some other mismatched pieces. Once I had 2 characters outfitted in Levre, I was able to hang in there and beat Aruanja. I now have 3 players in full 3-set Levre. I lucked out one trip, managed to defeat 6, but the last was the Occularri and they wipe me out with the first Gaze action. I was mostly just messing around to see how far I could get.

@Cythera I think it's too early to submit a new post, so I'm tagging you to alert you to this edit. StormKeeper. I don't remember him having 2 actions every turn. He's turned out to be the hardest for me and that wasn't the case before. If he weren't so weak to ice, I'm not sure I'd ever be able to beat him. I don't see any significant change with the other Retheam challenges. I have managed to beat them all in one trip a couple of times now but when StormKeeper doubles up on me in the second round, I'm lucky to have one standing. I'm not complaining about the challenge at all, (truth be told, I really have no business messing around in the temple this early), just wondering if you have buffed him somehow.
 
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