ShadowDragon

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specially the cave hidden cave for the wind mage as it's more hidden
for the human eyes and not knowing.

I continue later on and report more bugs for you (I dont throw them),
I give it as a gift ^^.

I saw more changes, but also in sapphire..... the playground is walkable,
which you did on purpose for walk passability?
 

Lady_JJ

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In a previous post I mentioned a tuft of grass that made a clifftop walkable in Verity. In that same screen, the clifftop just below that one has some pebbles that cause the same effect.

I like stealing. In my notes for the earlier versions, I had a list of 'stealable' items for each monster/enemy. The stolen items came in a set sequence, usually from very common (like a feather that you were probably going to get as drops anyway) to something more rare (like dark mana). It was often tedious and challenging to keep a low-level monster alive for enough rounds to get to that more desirable item. I really like this new approach. Not only can you see what the enemy has to offer, but you can go right after those one or two that appeal to you the most. So kudos on that update.
 

ShadowDragon

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In Gohen, there is a 2 spots where you cannot walk left/right but only up/down.
Gohen.png

as I beat the demo, it's somehow shorter than before, unless you make alot
of changes there to malroe?

I do like some changes there, well done on that part :)
 

Lady_JJ

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In Gohen, there is a 2 spots where you cannot walk left/right but only up/down.
View attachment 246052

as I beat the demo, it's somehow shorter than before, unless you make alot
of changes there to malroe?

I do like some changes there, well done on that part :)
I noticed that as well. Almost seems like there's an erroneous ladder passability. I've been playing around in Retheam Temple. Spent a bit of time leveling up to 50 then just darting in and stealing what I can. It's not like I can stay alive in there, but darting in and out has given me a few legendary armors. Bloodlust boots have a glove icon rather than a boot icon.
I can defeat Kindred and Aruanja most of the time, sometimes successively. Occassionally I can defeat Ion and StormKeeper. I don't stand a chance against Void Mana, the Dolls or the Ocularri.

The Verity maps were condensed quite a bit as was Tiral's Shrine. I would say that Cerbie was considerably nerfed, but after so many times fighting him, it's possible I've just developed a pretty good strategy.
 

ShadowDragon

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I beat Cerbie in 1x, didn't do the Retheam Temple, the 1st time, I beat them all :)
so I cannot say if I'm able this time, but alot of content is missing as well as I
do have 2.54 from before which has more content.

I believe she is updating the maps there as well, as some maps are gone,
and others improved.

I didn't do any sidequests this time, but still curious.
 

ShadowDragon

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I also notice when getting the cat (which I forgot), the lady say: how can I replay you?
I think replay = repay ^^ small typo.
 

Cythera

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Yup, so this is an actual demo version haha. I limited the storyline to just after Cerbie - who did indeed receive a small nerf, to match the overhaul to the states system. Since asking you to have anything close to 100 Luck on Squall to reliably land Magic Break is not fair in the slightest, Cerbie was nerfed and had his AI slightly dumbed down. And even though it doesn't show in the devlog, Persipa had the same nerf for the same reason :yswt:

Maps were visually improved, and some condensed and/or had pathing changes so they play better. Less mindless running around, ya know?

I didn't add any new quests or side content that can be accessed at the moment, but I laid down some groundwork for stuff.

Also, Lady, I know I left the option open, but...
I've been playing around in Retheam Temple. Spent a bit of time leveling up to 50 then just darting in and stealing what I can.
I can defeat Kindred and Aruanja most of the time, sometimes successively. Occassionally I can defeat Ion and StormKeeper. I don't stand a chance against Void Mana, the Dolls or the Ocularri.
seriously?! Kindred is easy to beat, but how you beating Aruanja this early?
 

Lady_JJ

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seriously?! Kindred is easy to beat, but how you beating Aruanja this early?
I decided to let my characters die for the good of the party. I rushed in, stole a Legend Armor Chest, and stayed alive as long as I could. Shampoo, rinse and repeat. That and the occasional Legendary Armor as an Armor Chest drop for beating at least one foe gave me a few pieces of Levre armor and some other mismatched pieces. Once I had 2 characters outfitted in Levre, I was able to hang in there and beat Aruanja. I now have 3 players in full 3-set Levre. I lucked out one trip, managed to defeat 6, but the last was the Occularri and they wipe me out with the first Gaze action. I was mostly just messing around to see how far I could get.

@Cythera I think it's too early to submit a new post, so I'm tagging you to alert you to this edit. StormKeeper. I don't remember him having 2 actions every turn. He's turned out to be the hardest for me and that wasn't the case before. If he weren't so weak to ice, I'm not sure I'd ever be able to beat him. I don't see any significant change with the other Retheam challenges. I have managed to beat them all in one trip a couple of times now but when StormKeeper doubles up on me in the second round, I'm lucky to have one standing. I'm not complaining about the challenge at all, (truth be told, I really have no business messing around in the temple this early), just wondering if you have buffed him somehow.
 
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Cythera

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~~Well, would you look at that; Cythera lied about 3.0D being the last version before the full game release.
In all seriousness, I'm sorry this ISN'T the full game release. I really tried to finish Origin Hunt for end of 2022, but life just kept kicking me while I was down, not even gonna lie.
I had the mindset to just finish the game before another update, but I've made a lot of tech and QoL changes that I feel need to be in a public demo.
You can, as always, view all the changes here
But the general gist is a lot of tech updates to increase performance, and QoL changes for an overall better player experience. I did also change some cutscenes and dialogue.
Also!!! I added combat gabs!!! In-combat dialogue that has a chance to appear :yhappy: This is a work-in-progress, and only applies to when characters use skills and has limited lines to pull. I want to expand this to include conditions, like landing a crit, taking a crit, taking fatal damage, etc. For now, I'll test this out. Combat Gab can be disabled in the Options if you prefer.
Also added in PJ transmogs. And Ella's is adorable. Just saying.

But overall, not a huge content update. I'm sorry. We're almost there, though. The entire ending is written out, all side content planned, and final boss designed. I don't want to give a set date for the full release, but end of Q2-early Q3 of 2023 is very reasonable. I want to finish this before I go back to school in September, as I'm changing programs and KNOW I won't have nearly as much spare time in the fall.
 

ShadowDragon

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take all the time you need, I try not to break the game much and send you typo issues!
I just going to enjoy the game from start to end, and hope that all
passabilities arent there :)

so if you need a break, take a break :) "maybe some chocolates can help".
so if you have idea's add it, no rush and think about your own as well.

I started a little and going to enjoy every minute of it of your hard work.
this time.... More friendly feedback without sending you bugs :)
hopefully!

you did already a big favor on this big updated release. "big hugs".
 

ShadowDragon

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small issues (only 2)

In Ezar's Lake:
while you go underneath it, wouldn't it be better on the green spot?
Ezars Lake.png
Aside of that, the boat ride is much cooler than the small one, but
its a bit squirky to ride and dock off (which can be left alone).
I love teh party on the boat visually :)

in RoseWind
as much I like the game change so far, it has a small passibility on
the far left of RoseWind behind the tree that can go up.
RoseWind.png

as I still bugtest it, and see some cool changes, its really nice :)
I hoped on no issues so far untill far in the desert part, but for now,
2 small parts and going heading out of RoseWind later when I got time.

take your time, its no game breaking ^^

EDIT:
there seem something off on the selector (happens very rarely)
it happens twice on my way out, first time started after saving Vincent,
2nd time after Asher saved them.
selector.png
 
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