- Not sure how well the very industrial title font works with the soothing music if I have to be honest.
- You have quite a lot of systems in place that could overwhelming for newcomers. I don't like the concept of AP where you have to teach your guys skills instead of getting them on level-up. It adds this unnecessary layer of complexity that feels... strange at the very least. Like I'm not gonna lie, when all these different systems are mashed together in the same game it feels like feature bloat.
- I don't really like the Soul Trigger system, your stand-in for TP. I feel it would be equally effective as to have all actions boost TP the same way instead of having it be a customizable thing, since it also adds another layer the player has to keep in mind.
- Why is Dark Fire 3 MP as opposed to the other techs that are 15 and 34 despite the fact it does more or less the same damage as the mid-level Fire spell? The mid-level spells don't do enough to justify using them over the cheaper version. Actually, if Vincent has poor Magic attack then why does he even have magic skills? It seems more intelligent to have him use physical versions of those magic skills.
- I don't like that the Escape option when you press X during battle isn't shown. It kinda makes it seem like it's not there.
- It feels very bizarre to just barge into a stranger's house/cabin/whatever and be like "yo can I crash here" like... dude.
- Wait. They kicked Mara out of her home, forcing her to live in the sticks because she had an affinity for every element? That... seems not-right. You'd think someone with that much potential would be revered as like... the Avatar, or something, and would deserve special attention. If anything I'd rephrase this so she was targeted instead of just vaguely ostracized like her intro cutscene implied.
- The boss music for the early big fights are a bit too intense and unfitting, even given the situations. The human bosses definitely need something else.
- The lack of AOE attacks aside from Mara's ultimate feels strange, especially for Monster Vincent. Best example I can think of are the Ice Ifrits that nearly wiped me out due to the lack of AOE. That entire fight felt off because it's four to two, yet you don't have something to make up for it.
- Grammar: "These are, Mana stones?!"
- Not shifting the music after Celicia clears out the racists feels offputting, especially when Ella gives us her backstory
- The regular enemies have too much health for monsters you can fight multiple times. Maybe lower their HP values by quite a bit, since the time used to fight these enemies aren't well utilized if they go on beyond like... three turns at max.
- "Magic? What does it do?" you've already seen Mara use it hundreds of times before this, Ella. Maybe remove the "magic?" part since the topic is about the special magic Squall can do.
- I'm not sure how to feel about the dynamic of our main characters. The way Mara treats Vincent like a dog is just weird, even as a joke. I kinda find Ella annoying.
- 6000 HP for the Echo enemy seems very excessive, even as a display fight for Squall's skills. It doesn't help that you immediately face a Gremlin who also has 6000 HP to burn through, making the fights feel very drawn out and HP sponge-y since not much really happens in them.
- The Kitsune and those little white ghost monsters are way too strong with their AOE MP drain and the fire pillar attack that hits four times. Like jeez, that's excessive.
Bugs:
x Tileset error - I can't walk to the right here.
x Uh, what's happening here? Also, is Mara supposed to be in this cutscene? Cause she isn't.
x Also, she got stuck on the fence after this.