Sound is my Magic in my world.
Music, your voice, vibrations.
The world was created by the Goddess's song. Through her and her husband, more Gods and Goddesses came and they created the natural races born from the Elements. Humanity was a special case, as it was a group project by everyone, pooling in all their resources. Thusly, humanity is the most versatile type of Magic User, whereas the other races can (usually) only use one Element, humanity can use all of them, provided they get proper training to do so. There are twelve different Elements in the world of Orchestralia- Physical, Fire, Ice, Thunder, Water, Earth, Wind, Light, Darkness, Sound, Nature, and Spirit.
While some Mages simply pick an Element and rank (Wizard, for example) and stick with it, others like my character Minuet, strive for some greater heights. The greatest rank a Mage can aspire is the Archmage. The journey to becoming Archmage is long and takes years of training, and most either reach a certain rank and stop there because they like said rank or they die somewhere in their journey. Thusly, Archmages are rare. But the benefits of being a Master of Magic is worth the journey. Mages can learn Fire, Ice, Thunder, Water, Earth, Wind, and Darkness.
While a good chunk of people are some sort of Mage, some choose a different profession with their Magic. Some become Priests or Priestesses. These folks use the Element of Light to heal and harm if need be, singing Hymns instead of speaking Incantations. Some learn Nature magic (Druids!) and/or Spirit magic as well. Nature magic is unpredicable, but useful as they can effect the environment. Spirit Magic allows for them to... do something involving ghosts that I haven't figured out yet.
However, some take another approach to Magic. Some take the power of their voices and musical instruments and become Bards. Masters of Music and Story, these folks may not be able to shape reality with their songs, but they have the powers to enchant and distract their foes or make their ears bleed, heal their allies of their wounds and statuses, or just simply use their cunning to hide within the shadows and slip their fingers into someone's pocket. After all, they're just musicians and nobody would expect that, would they?
Some people don't use Magic at all, and simply pick another profession instead such as Knight or Archer. But those aren't important here.
If you're a person who uses Magic in this world, then Silence is one of the worst ailments you can suffer from, as it is unnatural to be mute or deaf in this world. In-universe it's possible for that curse of Silence to be so powerful that it's permanent, but that's rare and most likely not to happen unless you're either a deity or really powerful. In game however, it's just the typical 3-5 turns. Alto, my main character, is a Bard and due to childhood trauma, panics whenever he's inflicted by Silence. Admittedly, a Bard has a much easier time if they were permanantly Silenced, because they can at least still play their instruments. That doesn't matter to Alto, though.