Original BGM Track - Valley of Lost Souls (appropriate for wandering and melancholy cutscenes)

Scythuz

Explorer Bot *beep beep*
Restaff
Joined
Jan 25, 2013
Messages
4,435
Reaction score
3,313
First Language
English
Primarily Uses
N/A
You should probably just upload it in ogg format anyway, it's the most popular audio file format on here.

The track is really good though, I can definitely see it working well with a cutscene or character theme of some kind.
 

kanis999

Veteran
Veteran
Joined
Mar 12, 2014
Messages
114
Reaction score
26
First Language
English
You should probably just upload it in ogg format anyway, it's the most popular audio file format on here.

The track is really good though, I can definitely see it working well with a cutscene or character theme of some kind.
Thanks man. I wasn't sure if ogg format is as HQ, or if that format can loop seamlessly the way a wav does (I'm new to rpg maker). If oggs work just as well, I got a lot of converting to do after work hehe. Afterwards, I can post an ogg ITT.
 
Last edited by a moderator:

Scythuz

Explorer Bot *beep beep*
Restaff
Joined
Jan 25, 2013
Messages
4,435
Reaction score
3,313
First Language
English
Primarily Uses
N/A
Thanks man. I wasn't sure if ogg format is as HQ, or if that format can loop seamlessly the way a wav does (I'm new to rpg maker). If oggs work just as well, I got a lot of converting to do after work hehe. Afterwards, I can post an ogg ITT.
Ogg looping is built into the engine and the audio quality difference won't make too much of a difference, though, I can understand why you might be skeptical.  I always tend to just use audacity to export to ogg once I've rendered a track to wav.  It's just a nice way to keep game project folder size down, music has a tendency of taking up a lot of space after all :)  
 

kanis999

Veteran
Veteran
Joined
Mar 12, 2014
Messages
114
Reaction score
26
First Language
English
Ogg looping is built into the engine and the audio quality difference won't make too much of a difference, though, I can understand why you might be skeptical.  I always tend to just use audacity to export to ogg once I've rendered a track to wav.  It's just a nice way to keep game project folder size down, music has a tendency of taking up a lot of space after all :)
I hear ya man. I had to rip some OST songs and edit into 10 minutes of looping (because beginning doesn't repeat after first time) and now those files take up 50 MB each lol. But I suppose those songs can just be mp3.
 
Last edited by a moderator:

Scythuz

Explorer Bot *beep beep*
Restaff
Joined
Jan 25, 2013
Messages
4,435
Reaction score
3,313
First Language
English
Primarily Uses
N/A
I hear ya man. I had to rip some OST songs and edit into 10 minutes of looping (because beginning doesn't repeat after first time) and now those files take up 50 MB each lol. But I suppose those songs can just be mp3.
Sounds good to me, so long as it's not a huge wav file, I'm sure people will happily use it in their games.
 

ninjalex

Veteran
Veteran
Joined
Aug 15, 2012
Messages
252
Reaction score
55
First Language
English
Primarily Uses
Love it. Awesome job!
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,884
First Language
English
Primarily Uses
N/A
Yeah, don't do test posts please.  If you make a mistake in posting, report the problem post and a mod will take care of it.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,047
Members
137,569
Latest member
Shtelsky
Top