peq42_

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Since it has been 1 year that the post is not updated, may I ask @Archeia if the development team is still creating version 1.1 or is it on 1.6(and if so, is it also following the same version of MV?)?
 

Krimer

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@elpeleq42 They change Development roadmap. Actual roadmap you can find in github readme. At the moment they are between 1.3-1.4(mostly on 1.3)

ver 1.3
Goal: Assist in game development

  • AutoSave
  • Simple conflict check for plugins
  • Guidelines and sample writing for plugins
  • Refined bug report
ver 1.4
Goal: Accelerate speed, reduce experience time

  • High-speed loading of sound source
  • Progress bar on load screen
  • Lightweight Save File

RMMV 1.5.0 core was based on latest release version of OSS 1.2c
 
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Eliaquim

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Hi guys!
I dont understand one thing:
This updates has already come with the engine, for example, in the steam?
Or i have to download them and make tje changes by myself?
 

Poryg

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The updates come with the engine. You'd see it if you'd open the files inside a fresh project with a text editor.
 

Eliaquim

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The updates come with the engine. You'd see it if you'd open the files inside a fresh project with a text editor.
Well, i think not everything. This part is not in my rpg_windows.js (1.6.1):
cIBQ3dB.png

The part, "text speed" and "textSpeedCount"

I wonder, am i have to copy and paste that in my js files?
Or its because i buy the game from steam?
@Poryg in your files, can you see that part of "text speed"?
 

Poryg

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For your own safety don't copy it in. What's on github is constantly being worked on and once a new version is supposed to come out, the core scripts get compiled into huge files and released with the updates. What is there will be inside 1.6.2 or 1.7.0 once it comes out.
 

Eliaquim

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For your own safety don't copy it in. What's on github is constantly being worked on and once a new version is supposed to come out, the core scripts get compiled into huge files and released with the updates. What is there will be inside 1.6.2 or 1.7.0 once it comes out.
Got it! Thank you!
 

Eliaquim

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Hi there! How can i change the working directory when i open node.js?

How to build
To build Corescripts, install Node.js, change working directory, and just type in console:

npm install
npm run build

Can this commands works on windows PowerShell(if i open it inside the directory of corescript master with SHIFT + RIGHT click)?

[[EDIT]] Well.. i think it worked in the PowerShell.
5yagQzo.png
 
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snakehong

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it is amazing. but I added it in plugin and I couldn't to see item anything . I can't java script. if you don't mind, plase tell me how to add plugin.
 

ThomasWard

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Hello @Archeia !

I see there is pull requests and issues without answers and reaction for long time.
Why don't you check them? Do you have not enough time?

"This organization has no public members." May be you need some kind of assistant?
I think Joy Diamond is passion about it.

That do you think about it? @Archeia @Joy Diamond

Best Regards,
Thomas
 

peq42_

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After the last MV update there were two OSS updates so... are they going to be implemented anytime soon? Or did MV's updates end?
 

Eliaquim

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After the last MV update there were two OSS updates so... are they going to be implemented anytime soon? Or did MV's updates end?
The last update that you talk about is the 1.6.2?
I already use the OSS version in my already published game. And I don't see any issues.
You can also manage text speed with community basic or with escape codes inside message window ^^
 

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