Ossra's Plugins <Plugin Count: 13> <13th September 2016>

Discussion in 'JS Plugin Releases (RMMV)' started by Ossra, Jul 14, 2016.

  1. Ossra

    Ossra Formerly Exhydra Veteran

    Messages:
    740
    Likes Received:
    537
    First Language:
    English
    Primarily Uses:
    RMMV
    @Nocturnic  Hmm, another plugin may be conflicting with Basic Shadows. You may want to try to place the Basic Shadow plugin above any other plugin you are using in the Plugin Manager. Click on and hold the Basic Shadow plugin in the Plugin Manager, then drag the plugin to the top of the list, save the project and run the game. If you are still getting the error after that, hit F8 and either copy-paste the error text or take a screen shot so I can see where everything is blowing up (also a list of the plugins currently being used in the project might help).
     
    Last edited by a moderator: Sep 7, 2016
    #21
  2. Nocturnic

    Nocturnic Designer and Story Writer Veteran

    Messages:
    39
    Likes Received:
    17
    Location:
    United States
    First Language:
    English
    I blanked out the project title of my game but here you go.

    help.png
     
    #22
  3. Ossra

    Ossra Formerly Exhydra Veteran

    Messages:
    740
    Likes Received:
    537
    First Language:
    English
    Primarily Uses:
    RMMV
    @Nocturnic Humm ... I cannot recreate the error. Beside the Analog Move and Save Event Location plugins, are there any other plugins and/or custom code edits that you are using? I apologize if that is a long list, but I downloaded and added Analog Move as well as Save Event Location and everything appears to be fine.
     
    #23
  4. Nocturnic

    Nocturnic Designer and Story Writer Veteran

    Messages:
    39
    Likes Received:
    17
    Location:
    United States
    First Language:
    English
    Here's the load order.

    morehelp.png
     
    #24
  5. RequLz

    RequLz Villager Member

    Messages:
    13
    Likes Received:
    1
    First Language:
    English
    @Exhydra I think the shadow's clash with Orange Overlay plugin
    Seems like the ground layer of his plugin overlaps the shadows
    would be great if this could be fixed!
    Thanks.
     
    #25
  6. Ossra

    Ossra Formerly Exhydra Veteran

    Messages:
    740
    Likes Received:
    537
    First Language:
    English
    Primarily Uses:
    RMMV
    @Nocturnic Thank you, I'll grab the plugins and take a look where everything is blowing up.


    @RequLz Actually the shadows normally overlap the tile layer (but are below star tiles). This is an issue I have not found a solution to yet, unfortunately.


    EDIT: Added the JSON Data Compression plugin to the main post. Also added the Project Backup plugin.


    EDIT II: I am entering a game jam (perhaps two), so I will be a little slow providing updates for the next few weeks.
     
    Last edited by a moderator: Sep 10, 2016
    #26
  7. Dendibar

    Dendibar Villager Member

    Messages:
    5
    Likes Received:
    0
    First Language:
    German
    Hi,


    first of all - thank you for your nice plugins!


    I just tryed out: Character Control - Bush Options.


    exaCharacterControl setBushOpacity target opacity | works well for all members (leader and followers)
    exaCharacterControl setBushDepth target depth | works only for the leader. I can't make it to work for my followers though :-/


    I tryed to locate the problem, I read the code but I couldn't solve it myself.


    Now I'm asking for some help :3
     
    #27
  8. Ossra

    Ossra Formerly Exhydra Veteran

    Messages:
    740
    Likes Received:
    537
    First Language:
    English
    Primarily Uses:
    RMMV
    @Dendibar Oops... small coding error on my part. I have updated the plugin in the main post ... everything should function correctly now. Thanks for catching the error!
     
    #28
  9. Dendibar

    Dendibar Villager Member

    Messages:
    5
    Likes Received:
    0
    First Language:
    German
    Nice!


    Just tryed it and it worked perfectly. Well done.


    Thank you again!
     
    #29
  10. firestalker

    firestalker Veteran Veteran

    Messages:
    326
    Likes Received:
    37
    First Language:
    English
    Primarily Uses:
    RMMV
    Is there a way to turn off ALL the shadows at once?  Like a switch or something?  So you can add the option to the option screen for the player to decide?
     
    #30
  11. Ossra

    Ossra Formerly Exhydra Veteran

    Messages:
    740
    Likes Received:
    537
    First Language:
    English
    Primarily Uses:
    RMMV
    @firestalker If you want to hide all the shadows, you can use this script call. 


    // Hide
    SceneManager._scene._spriteset._bsShadowBase.visible = false

    // Show
    SceneManager._scene._spriteset._bsShadowBase.visible = true




    Once I get some time, I'll program in a better way for hiding all shadows. But for right now, that should work fine.
     
    #31
  12. firestalker

    firestalker Veteran Veteran

    Messages:
    326
    Likes Received:
    37
    First Language:
    English
    Primarily Uses:
    RMMV
    Sweet thanks!
     
    #32
  13. StefSan

    StefSan Villager Member

    Messages:
    24
    Likes Received:
    6
    Location:
    Germany
    First Language:
    German, English
    wah... nice shadow plugin :o  awesome work.
     
    #33
  14. ?????

    ????? Developer?? Veteran

    Messages:
    40
    Likes Received:
    24
    Location:
    toronto Canada
    First Language:
    English
    The shadow plug in is so cool. Can't wait to see what your visual equipment plug in is going to be like! 
     
    #34
  15. Suirat

    Suirat Warper Member

    Messages:
    2
    Likes Received:
    0
    First Language:
    Deutsch
    Loving Your shadow plugins! Great work!


    like Kyle extremely excited about your way approaching visual equipment! Thank you for those gifts. Keep up the great work!
     
    Last edited by a moderator: Nov 2, 2016
    #35
  16. KaYsEr

    KaYsEr Koruldia Veteran

    Messages:
    211
    Likes Received:
    445
    Location:
    London
    First Language:
    French
    Primarily Uses:
    RMMV
    Hi @Ossra, thank you for your work. I have yet to check everything and this message is just to let you know that in the "BasicShadows" plugin, the shadow doesn't show on areas with "bush" activated. (this is not a big problem and easy to avoid, especially for people doing parallax mapping, but I thought you'd like to know.)


    I can feel a slight performance drop with that plugin even on a pretty powerful computer, so I tried on a low end machine and indeed the performance drop was quite important with some shadow-sources and events. (of course I tried to set a very low number in "Blur Quality" to be on the safe side.)


    It seems to come from the fact any new source is potentially casting a shadow on every event on the map (even when "out of reach" and 100% transparent is it still here?), it gets way better when we turn that option OFF (ignore events) in the plugin parameters.


    I read the instructions to see if there is any way to cherry pick the events we want the shadows to appear on, but I don't see any option, it's only the player+all events OR the player alone.


    Yet, I like the idea of easily affect every single event, maybe it's still possible to keep that behavior with some kind of "proximity analysis", only turning the shadows ON when an event gets close to the source/radius. Otherwise, a comment like "receiving shadow" in each event we want a shadow to appear could do the trick.



    Another little thing I spotted, once you turn the option "IGNORE EVENTS" to "TRUE" (to improve performances), you can no longer use the "comment call" to setup a shadow-source in any event and have to rely on a plugin command or event note.


    And I was thinking, why not adding an "altitude" value for the shadows too? Would be quite nice to have for example a light close to the ground casting a very long shadow. But it's already very good in that state.  :)
     
    Last edited by a moderator: Dec 6, 2016
    #36
    The Stranger likes this.
  17. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

    Messages:
    14,564
    Likes Received:
    14,247
    Location:
    Game Dev Salt Mines
    First Language:
    Filipino
    Primarily Uses:
    VNM
    Ei dude all your links are dead because of dropbox stopping public sharing :kaocry:
     
    #37
  18. Eliaquim

    Eliaquim Raze: The Rakuen Zero's Guardian! Veteran

    Messages:
    677
    Likes Received:
    239
    Location:
    Brazil - Rio de Janeiro
    First Language:
    Portuguese - Br
    Primarily Uses:
    RMMV
    Hi there!
    Using your extra options menu.
    How do i put the option to choose the variable or the switch?

    This way: 'variable' or variable
    ?
    If one of them are corret, then i guess maybe has some conflict with the an variable that have the same id as a switch (even if one only of them are in the parameters plugin)
     
    #38
  19. miani

    miani Veteran Veteran

    Messages:
    75
    Likes Received:
    59
    First Language:
    Portuguese
    Is there a way to fix shadow layer priority? It's casting over places that it shouldn't.

    upload_2019-2-28_14-22-16.png
     
    #39
    annatar likes this.

Share This Page