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- Feb 17, 2013
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This allows you to use another IconSet in Yanfly Item Core and Shop Menu Core. Screenshots below.
How to use
Put this below Yanfly Item Core and/or Shop Menu Core plugins. Configure this plugin parameters. They are pretty self explainable:
- Icon Image: the filename of the IconSet. You should omit the file extension.
- Icon Width and Height: the size of the icon inside your iconset.
- Icon Smooth: need anti alias? Probably yes.
Then write in the item / skill / weapon / armor notetag the icon's place in your new iconset.
If you don't write anything in the notetag it will load the default IconSet as it was by default.
Note: the first icon starts at row 0 and column 0.
<bicon row: x>
<bicon column: y>
Screenshots
Setup of the item:
In game with the new IconSet:
In game with the default IconSet (didn't setup this item so it goes back to the default):
New screenshots (in english)
Item:
In Shop:
With a weapon:
License
This uses Yanfly's Item Core plugin. Use his/her license. From my part, use at will
The icons in this example were taken from http://game-icons.net/ and they license them as Creative Commons v3. Read more here: http://game-icons.net/about.html
Downloads
Hint: click the RAW button and save its contents.
Plugin: https://github.com/bsides/rpgmakermv/blob/master/BSD_OtherIconSet.js - save it as BSD_OtherIconSet.js
OtherIconSet example (1.78mb): https://github.com/bsides/rpgmakermv/blob/master/img/system/OtherIconSet.png
Changelog
1.1: Now supports Yanfly's ShopMenuCore. Rows and columns traded places (was wrong before, sorry!).
1.0: Published.
PS - I don't know if this is the best way to write an extension, but I know it works. If you have any suggestion or criticism, please let me know.
How to use
Put this below Yanfly Item Core and/or Shop Menu Core plugins. Configure this plugin parameters. They are pretty self explainable:
- Icon Image: the filename of the IconSet. You should omit the file extension.
- Icon Width and Height: the size of the icon inside your iconset.
- Icon Smooth: need anti alias? Probably yes.
Then write in the item / skill / weapon / armor notetag the icon's place in your new iconset.
If you don't write anything in the notetag it will load the default IconSet as it was by default.
Note: the first icon starts at row 0 and column 0.
<bicon row: x>
<bicon column: y>
Screenshots
Setup of the item:
In game with the new IconSet:
In game with the default IconSet (didn't setup this item so it goes back to the default):
New screenshots (in english)
Item:
In Shop:
With a weapon:
License
This uses Yanfly's Item Core plugin. Use his/her license. From my part, use at will
The icons in this example were taken from http://game-icons.net/ and they license them as Creative Commons v3. Read more here: http://game-icons.net/about.html
Downloads
Hint: click the RAW button and save its contents.
Plugin: https://github.com/bsides/rpgmakermv/blob/master/BSD_OtherIconSet.js - save it as BSD_OtherIconSet.js
OtherIconSet example (1.78mb): https://github.com/bsides/rpgmakermv/blob/master/img/system/OtherIconSet.png
Changelog
1.1: Now supports Yanfly's ShopMenuCore. Rows and columns traded places (was wrong before, sorry!).
1.0: Published.
PS - I don't know if this is the best way to write an extension, but I know it works. If you have any suggestion or criticism, please let me know.
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