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- Nov 17, 2019
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- Primarily Uses
- RMXP
OtherLayers ACE
by Kyonides
by Kyonides
Introduction
This script allows you to use a static picture or a series of pictures as a custom upper layer for the current map.
I am sure there gotta be other scripts that provide similar features and you know what?
I don't care about that!
Embedded Notes
Ruby:
# Create a directory called Layers inside the Graphics folder.
# Thereafter you can add as many images as deemed necessary.
# Examples: fall_1.png, fall_2.png, fall_3.png
# The state of a specific Game Switch will determine whether or not a given
# layer is visible at that moment.
# - Set a Map's Total Number of Upper Layers - Pattern: <layers n>
<layers 2>
# - Predefine an Upper Layer
# - It must follow one of these patterns:
<layer up n filename pix n frames n>
<layer up n filename pix n frames n switch n>
# - Examples Using the fall_ image files:
<layer up 1 fall pix 3 frames 20>
<layer up 2 fall pix 3 frames 20 switch 10>
Optional Script Calls
Ruby:
# - Change the Map's Upper Layer - It will replace any previous one!
upper_layer(Number).name = "BaseFileName"
# - Change the Upper Layer's Number of Pictures - if Animated
upper_layer(Number).total = TotalPictures
# - Change the Upper Layer's Timer (in Frames)
upper_layer(Number).timer = Frames
# - Change the Upper Layer's Switch ID
upper_layer(Number).switch_id = SwitchID
# - Change the Upper Layer's Data With a Single Call
upper_layer(Number).set_data(TotalPictures, Frames, SwitchID)
# - Freeze or Thaw the Upper Layer
# upper_layer(Number).freeze!
# upper_layer(Number).thaw!
# - Check whether or not the Upper Layer is Frozen
# upper_layer(Number).frozen?
Terms & Conditions
Free for use in non commercial games.
Due credit is mandatory.
Do not repost it anywhere!
That's it!
Last edited: