Our Hero! ORIGINS

Discussion in '2014 Indie Game Maker Contest' started by Ste, Jun 30, 2014.

  1. Ste

    Ste Veteran Veteran

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    In a world where two races had been
    always in conflict with each other,
    the exact same legend is told for millennia.
    The rocks have handed it down to the rivers,
    the rivers have handed it down to the trees and
    the trees have handed it down to the squirrels.
    Every fifteen hundred years a terrible disaster
    hits the world to sweep it away completely
    and start over with a new life,
    but the legend doesn't end here.
    Every fifteen hundred years,
    a valiant hero is chosen in the world
    to try to stop the tragedy with all his strength.
     
    [​IMG]You are the Ourhero!
    You will save the world!
     
    Our Hero! ORIGINS is an Hack 'n' Slash RPG developed with RpgMaker VX ACE in occasion of Indie Game Maker Contest! 2014.
     
    For this game I would like to thank:
    - Stefano Nesi, Dynamic Menu System and Tester;
    - Nicola Nonnis, Translation Supervisor and Tester;
    - Gianluca Podda, Main Tester;
    - Rpg2s.net
     
    For the script I would like to thank:
    - Holy87, Galv, Daimonious Tail, Modern Algebra, Nicke, Yanfly;
     
    For the music I would like to thank:
    - Audionautix.com, Kevin MacLeod, Joel Steudler, Enterbrain, Jason Farnham
     
    For some graphics I would like to thank:
    - Celianna
     
    Our Hero!'s characters are made by Stefano Mercadante and are under Creative Commons License (CC-BY-NC-ND 4.0)
     
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    I hope you enjoy! :3

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    Last edited by a moderator: Jun 30, 2014
    #1
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  2. ProGM

    ProGM Villager Member

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    Great! So you finally released it :) If it's a half of the previous chapters it'll be very funny to play!
     
    Last edited by a moderator: Jul 1, 2014
    #2
  3. Ste

    Ste Veteran Veteran

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    Thanks ProGM, good luck with your project! ;3
     
    #3
  4. Indrah

    Indrah Megane Berserker Veteran

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    Here's my very quick and sketchy take on the game (link for info on why it's so short and all that jazz)


    *due to the odd mechanics of Fullscreen this video was oddly recorded, so sorry about that :/ Not my fault, it was fullscreen to me but did not get recorded as such. You may want to skip to 10:20 where it gets fixed.




    +Nice amount of gameplay features.


    +I always enjoy footstep sounds.


    -Default Full Screen. Nooooo. It crashed my resolution the first time I did Alt+Enter to reduce it and I had to reboot the pc. Not cool :/ Fullscreen should always be an option, not forced.


    -Some mechanics are weirdly unresponsive, such as attacking and wall running.


    -The plot is careless and uninteresting. It’s one thing to gloss over/make fun of the plot, and another to so pointedly ignore one and just do it “just because”.


    -The sprite’s animation cycles are very rough and weird.


    -Mapping is…disastrous. There’s too much stuff onscreen and I can barely tell where I’m going or what’s blocking me. In an action rpg where you have to be able to tell right away where you’re standing on to approach enemies, this is a very big flaw.


    -The orange-ish tint on the forest really is not helping me with this map, it just makes my eyes hurt.


    -There is no obvious goal in the game. You’re in a forest and then you find a crystal and you bring it to the king. There is zero context or points of interest.


    -After the intro there is no action at all for a long while. This deprives the game of any “point” as you’re just walking around doing nothing interesting.


    To the developer: Some good gameplay features, overall roughness and pointlessness. I could not get to a proper “gameplay” section as in fifteen minutes I did not yet have a sword. There is no real plot or hook of any kind, the mapping is terrible…overall it feels like this game focused on gameplay, but since it’s absent for so long and the other elements are so lacking, I had nothing to interest me.


    This really needs a lot of work, especially on the mapping side. It’s just not engaging or entertaining as it is, and some aspects such as the mapping are actively trying to make me stop playing.
     
    #4

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