RMMZ Our new in-game sprite has a drawn look. Must we change the maps to match the character?

Kalombi

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Hi Everyone,
We've evolved our in-game sprite look since our alpha game was released: https://fifeferisland.itch.io/fifefer-island-alpha1
My question: Do you think since we've changed direction to the drawn full-body look (the last picture), do we need to add drawn parallaxing to the in-game maps to match the look? Or do you think it would be fine to keep the RPG maker look with the drawn character? Thanks!
Standard MZ pixel art
Amazon.png
Considered this one:
tall Pixel art:
$Terrena_1.5_test.png
And have landed on this drawn full-body look:
$Terrena-Test.png
 

akoniti

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At first glance I think the final sprite would look odd alongside standard MZ chipsets, but some screenshots of it ingame alongside your current tiles would be helpful. Can you provide some?

Definitely a cool looking sprite regardless.
 

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