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Hi Everyone,
We've evolved our in-game sprite look since our alpha game was released: https://fifeferisland.itch.io/fifefer-island-alpha1
My question: Do you think since we've changed direction to the drawn full-body look (the last picture), do we need to add drawn parallaxing to the in-game maps to match the look? Or do you think it would be fine to keep the RPG maker look with the drawn character? Thanks!
Standard MZ pixel art

Considered this one:
tall Pixel art:

And have landed on this drawn full-body look:

We've evolved our in-game sprite look since our alpha game was released: https://fifeferisland.itch.io/fifefer-island-alpha1
My question: Do you think since we've changed direction to the drawn full-body look (the last picture), do we need to add drawn parallaxing to the in-game maps to match the look? Or do you think it would be fine to keep the RPG maker look with the drawn character? Thanks!
Standard MZ pixel art

Considered this one:
tall Pixel art:

And have landed on this drawn full-body look:
