Out of combat skills

StupidPrivate913

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I am trying to create some out of combat skills that will allow the player to find hidden items, activate switches or open sealed doors, but I can't think of a good way to do it.  If I make the skill control a switch it will affect the whole game not just the screen the player is on.  So I will need a special event on every new screen turning off all these skills.  If I use a variable the player may use the skill too many times and activate every event in the game without meaning to.  Is there a good way to allow the player to use these skills without needing to create a whole bunch of events to cancel them out?  Thank you
 

Silenity

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You can use Yanflys Button Common events.


Make a common event that will activate a switch which will make hidden items appear on the map for 5orwhatever minutes. After that time make it turn the switch off and go on 1orwhatever minute cool down.


etcetc
 

Engr. Adiktuzmiko

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You could just make the door event as action triggered then check first if the user has that skill, if he has the skill open the door, if not then don't open it..


For the hidden items, make the hidden chest have two pages at least, page 1 is blank then page 2 is the actual chest and needs for example self switch A to be on. Then you could make the skill run a common event which then enumerates all events in the current map and activate a self switch for the hidden chest events.. You can access those using the script command event
 
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