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- Dec 27, 2015
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I am trying to create some out of combat skills that will allow the player to find hidden items, activate switches or open sealed doors, but I can't think of a good way to do it. If I make the skill control a switch it will affect the whole game not just the screen the player is on. So I will need a special event on every new screen turning off all these skills. If I use a variable the player may use the skill too many times and activate every event in the game without meaning to. Is there a good way to allow the player to use these skills without needing to create a whole bunch of events to cancel them out? Thank you

