Dream3r

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This Weeks Updates
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Reaching Out: Twitch



I've put more though into how I want to run the Twitch Channel and to start things out I'd first like to have guest so we can talk about each other's games.  So we'll see how that goes after I find some friends to do that with.

Full Post Here: https://outofthestormlde.wordpress.com/2015/04/06/reaching-out-twitch/





Map Work: Resource Density



Full Post Here:  https://outofthestormlde.wordpress.com/2015/04/08/map-work-resource-density/





Pitching the Business



Full Post Here:  https://outofthestormlde.wordpress.com/2015/04/09/pitching-the-business/





Mechanics: Inventory System



Full Post Here:  https://outofthestormlde.wordpress.com/2015/04/10/mechanics-inventory-syste/





Promotional Work: Experimenting with Logos



I've since updated the logo to make it more legible.  I'll attach the image below.

Full Post Here:  https://outofthestormlde.wordpress.com/2015/04/10/promotional-work-experimenting-with-logos/







Tweaking: Icon Display



Full Post Here:  https://outofthestormlde.wordpress.com/2015/04/12/tweaking-icon-display/



 
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Dream3r

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This Weeks Updates
4/12-4/18​
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As always guys teaser pictures are shared below with a link above them to lead to the full post for you to read.  Thank you for your time and if anyone has questions or comments regarding the game or anything we mention please let me know!

 ​
Mechanics: Traps



Full Post





Resources: Deadwood (Firewood)



Full Post





Tuesday Talk: Communication



Full Post



​Successfully Broken: Inventory Groups

Design: Title Screen



Full Post





Indie Spotlight: Starfall Tactics



Full Post



 

Dream3r

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Updated the first post with some additional images and screenshots.  Like this cabin here,



Also guys we're on Epocu for the next 21 days so be sure to check us out and lend us a Tweet or FB post to help spread the word on the game.  

You can do so here.  Thanks guys!...and gals!
 
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Dream3r

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We have a website in the works.  You can check it out here

Feedback would be appreciated.  Does the site look good?  Is it easy to navigate?  Can you visit the new blog and go back to the home page easily?  Anything else you would like to suggest let me know!
 

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******* updated and looking a lot better.  We're working on concepts for stretch goals/milestones at the moment.  Here's a WIP of the Human Hazard Expansion.

 
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Had an interview with the guys at Game Over Yeah.  Video below, 48 minutes is interview (was supposed to be 30 we talked a bit over), the rest is just a podcast about games.  Was pretty fun and hope you like it
 

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Note: This OP has been replaced with an edited version of the ******* Page.  Information was getting lost between sources so I've decided to edit this forum (as well as others) to contain the same general information.  thank you for understanding - Dakota
 

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This is the first survival RPG I've seen so far that I'd actually want to play.

When I heard city girl though, I thought you meant this would be set in modern times, but that dress - and the fact it is a dress - makes me doubt that first assumption. Ah, well, not a huge deal.
 

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This is the first survival RPG I've seen so far that I'd actually want to play.

When I heard city girl though, I thought you meant this would be set in modern times, but that dress - and the fact it is a dress - makes me doubt that first assumption. Ah, well, not a huge deal.
Hey there Dirty Monkey, I'm glad to hear you're excited.  I am as well haha.  As for the confusion I apologize for that.  The game is set about 3,500 years in the future.  Technology improved, we colonized planets, and then we did something that nearly killed us all.  That was about 3,000 years before this game takes place though.  The people who survived on Earth, or at least this altered region of Earth, were hardly able to keep knowledge of their "modern" world alive and known, much less actually preserve any of it.  Buildings decay and nature takes back over.  Now after thousands of years passing mankind is starting to reach populations of the tens of thousands, but their technology is medieval.  There are ruins of the past scattered throughout the world but they may as well be alien because hardly anyone knows they're human made, much less what exactly they were.

------

That all being said I want the world to tell it's own tale when you find ruins of the past and structures of the present.  I want you to wonder, "Why is this here?  What is this world?"  Because it has stories to tell if you're willing to listen.  I'm just not sure how much I should tell for marketing reasons to get people hyped for the game and what I should keep in the game for you to discover on your own, because the more you discover the more interesting the game will be I think.

But you let me know what you think.  Does that setting interest you?

PS: That outfit is temporary.  We originally drew her to be in a city but that was for a different game.  She'll likely get a more winter friendly outfit for this game like so,

 
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dirtmonkeyAL

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I've always liked that sort of setting - maybe not an exact match, but it makes me think of games like Fallout. I want to go out and play the game, but at the same time I like finding out new information about the past as I come across it.

If you're curious about revealing something to garner interest, I think a good idea would be to think of the ONE thing. The one thing that is neither a huge spoiler, but also might be widely known already to the character herself. If it's something the character might already know, then the audience should have a chance to know about it too.
 

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If you're curious about revealing something to garner interest, I think a good idea would be to think of the ONE thing. The one thing that is neither a huge spoiler, but also might be widely known already to the character herself. If it's something the character might already know, then the audience should have a chance to know about it too.
I really like that idea, thank you so much! Both for the idea and your interest.  I hope to prove myself, this game, and what we do to people like you :D
 

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Got the Budget pretty much nailed down now.  Taxes are such a big chunk but that's California for you I guess.

 

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Milestones updated to include the Human Aide expansion

 

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Got a checklist down for most of what we're going to need for the Indie Game Maker Contest starting next Tuesday.  Really excited to participate and even excited to win!  It's going to be tough but still...I really need this to work out for us.

Able to check off just a couple things already (mostly sound effects) because I have some unused assets sitting and waiting to be used on something, but we're not actually starting on the work itself until July 7th when we get the greenlight.

That being said we are going to need some extra help getting an entire game done in one month (even if it's just a 45-60 minute short one) so if any of you are good with sprite work, sound effects, or environmental work we could use the help.

Thanks and take care everyone!
 

C"Shad"Schwarck

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Wow, this game looks really great. It's already a huge testament to how powerful the RPGMaker software can be, I can't wait to see the finished game.

I do want to say, though - the logo design you have for your game (at least for in your signature) is rather hard to read.

If you're open to critique about it: The image mask on the font makes it hard to distinguish from a background at a glance. Perhaps make the image overlaid on the text a bit less prominent, and maybe mess with kerning a little so that the letters aren't spaced so far apart - that makes them hard to read as well.

A lot of indie games suffer from hard-to-read logos, and I think you can get a step ahead with just a few tweaks. The game looks insanely impressive, and I would hate to see it overlooked due to people struggling to read the logo!
 

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Wow, this game looks really great. It's already a huge testament to how powerful the RPGMaker software can be, I can't wait to see the finished game.

I do want to say, though - the logo design you have for your game (at least for in your signature) is rather hard to read.
Thanks, I plan on going far with RPGM, with the ability to add scripts and custom art, music, and so forth you could make just about anything.  The only major issues when compared to other engines is that it's a bit behind the times.  Resolution and multiple platform support should be included and it's just not.  Though people are finally pushing resolution scripts to where they should be there are still issues.  that being said RPGM is just what I know to use and I like it so I'll be working with it until I can afford to create an in house engine, but that'll be something to save for years down the road.

As for the siggy, I apologize for that.  It was an old siggy I never thought to change.  Due to your comment I've replaced it for the actual logo that is a bit easier to read.  Tell me what you think!
 

C"Shad"Schwarck

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Using what you know until you have a chance to expand is a good idea, yea. Hopefully there will be a new RPG Maker soon with updated features, it would be helpful for sure.

Also, this logo looks a lot better, very nice! The "of the" is a bit difficult to read due to being small but I like the simple gradient and the banner underneath, plus the cleaner letter spacing. This one looks a lot more professional.
 

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