- Joined
- Apr 2, 2014
- Messages
- 249
- Reaction score
- 57
- First Language
- english
- Primarily Uses
- RMVXA
42+42 and bottom right (* or + ) top right
I just tried your demo, but couldn't get far (more on that at the end of the spoiler tag).
I've spotted several (all?) occurences of "don't" or "doesn't" written without the apostrophe.
The same with "can't".
The exterior of the house is really dark.
On my monitor it's almost all black with faint traces of white horizontal streaks.
This is *my* house? Creepy!
I don't know if this is normal but there are books on the wall that have a light halo around them.
Weren't they intended to be torches?
Two clocks on the wall is one too many.
When saving, having those quotes is a nice idea, but the right side of the text is often darkened by a vertical bar.
If you could move the text slightly to the left it would be readable more easily.
Morning:
I can see better the house.
So I guess the "night" tint had no effect on the rest of the map (ground/trees are lighted the same).
Why are the poles lighted with a flame since it's morning?
Pathways:
A lot of passability issues on this parallaxed map.
I can walk over the top of the trees and over the bushes.
I am blocked too far from some trees. It feels like having a force field for no reason.
Building, entrance:
I can walk over the table on the right (but left is OK).
The top of the plant next to the girl is missing.
I've got a strange display glitch. If it happens on other computers as well, here is how I got it:
-Go to the far left, just under the staircase. When you move up and down, there is a white line appearing under the plants on the left and some events are shifted 1 pixel up (or down).
So far, nothing is interactive on the maps...
I'm not asking for a fully interactive set, but at least some of them could give a description or a comment by Kanna.
It feels lifeless.
The faces used by the NPCs and Kanna do not match in their art styles.
Building, nurse:
During the dialogue, some of Kanna's portraits are not aligned like the others and show a little yellow spot on the top-right.
Oups, got a game breaking bug when talking to the nurse from the right side. Kanna wants to leave and walks down, but is blocked by the wall. Game stalled.
And since I cannot save anywhere, had to redo some unnecessary walking.
Ok, got back to speaking to the nurse from the intended spot under her. If I go back, she says the same thing.
After speaking to the nurse, you prevented taking the long way from the north to go back to the stairs. I understand it's for the upcoming cutscene but it feels strange to have a force field for no reason (at least, not known yet).
After the cutscene:
All the doors become locked? Even the restroom?
I can no longer speak to the receptionist.
Another game breaker:
I went to the town on the left but couldn't go back to my home. No transfer occurred.
Back home:
I can't walk on the tile just under the chandelier. I don't remember if it happened the first time, probably if it's an event on "same as player".
I can walk over my bed (which is an emperor size!)
Hmm, I'm home but I can't interact with anything.
No cutscene starting either...
Am I missing something or did I break something?
Sorry, I can't go any further as is.