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- Apr 30, 2015
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*To preface this question, I should probably summarize my game's method of story advancement/POV(Point-Of-View). In my game, you are seeing the world through the eyes of who is leading your party. Certain characters are filled with bloodlust and everything is red and disturbing to them, one character is only able to see movement. It goes well with the puzzle mechanics, being each character can only do certain actions, for example: the "knight" can use strength to move large objects, the nearly blind one can communicate with most insects due to his spider heritage, some characters are more advanced in magic. The way the story advances it you see the POV of who is leading party(already said that lol) and you see their internal dialogue and specific details depending on who you are playing as. At several points in the game, there are scenes/maps/fights/ect that are different for each character for their path. Each path exists both dependently but also supports the other paths story wise. Half of the point in this is to improve replayability of the game. (a few more ideas i have for replayability is playing one route unlocks special bosses for other characters, you also unlock skills that are shared between characters that are kept when restarting the game[new game plus]). Each character has their own ending, and I am considering one of two things
1. Require you to get specific routes(all the important ones) before you get one major ending that takes place after each one, or
2. Design each ending so that it leaves you no knowledge about the other character's routes and individual story lines and endings.
I made it a goal to work on the story of my game for an hour a day. I wanted to start by writing the POV of the first character, except now I am having difficulty with it, knowing there are several other characters I need to make it worth with. Does anyone know of any resources I can use to manage multiple story lines at once? I know there are a lot of resources for plotting basic stories, but I'm wondering if there is anything that makes planning several coexisting paths easier to manage.
1. Require you to get specific routes(all the important ones) before you get one major ending that takes place after each one, or
2. Design each ending so that it leaves you no knowledge about the other character's routes and individual story lines and endings.
I made it a goal to work on the story of my game for an hour a day. I wanted to start by writing the POV of the first character, except now I am having difficulty with it, knowing there are several other characters I need to make it worth with. Does anyone know of any resources I can use to manage multiple story lines at once? I know there are a lot of resources for plotting basic stories, but I'm wondering if there is anything that makes planning several coexisting paths easier to manage.
