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So I have been thinking a lot about Database. Is there a way to create items in game that would be recorded inside that database (after creating the game).
Say for example, originally the game has 4 items namely:
Healing Drink, Hadron Collider, Super Collider, Cup of Coffee.
You left database item ids 5, 6, 7 and 8 free for this matter.
Now, later inside the game you wanted to add a Toxic Heal item. Can you script that so when you leave it free when you compress the game and have someone play it, that script generates an item via a script call / event and record that into the database which normally had 4 items inside?
I am asking this as to this might be helpful making non-existent items inside the game.
Say for example, originally the game has 4 items namely:
Healing Drink, Hadron Collider, Super Collider, Cup of Coffee.
You left database item ids 5, 6, 7 and 8 free for this matter.
Now, later inside the game you wanted to add a Toxic Heal item. Can you script that so when you leave it free when you compress the game and have someone play it, that script generates an item via a script call / event and record that into the database which normally had 4 items inside?
I am asking this as to this might be helpful making non-existent items inside the game.
