Over protecting our character?

hian

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Well, yeah. I don't think anybody can disagree with this, but the insight here is pretty important for budding writers nonetheless. Stories where characters have a deep or even tragic flaw usually need to have a resolution to this as a major aim of the plot resolution. That or the flaw is just exposition to illustrate some kind of didactic meaning. As yet another example, Evangelion's existential crises are overshadowed by the cast's crippling emotional instability and as a result many of the conflicts boil down to confronting these issues. The flaws should service your story, of course. Ho, ho, ho... :troll:
I agree. I think it's worth noticing that very few of the shows you mention actually cover the kind of flaws I was referring to though. The Walking Dead etc, usually cover quite benign and common flaws, albeit blown out of ordinary proportions due to the extreme setting of the story.

Flaws are good indeed. After all, they're necessary to stress the audience. Characters that don't have flaws aren't being challenged, and thus they have nothing to overcome, and whatever they end up doing comes off as trite and inconsequential.

Basic emotional flaws like anger, jealousy, greed, emotional pain caused by loss, bullying, and so forth are fairly common to the point that most people can relate to them, and therefore also write them with confidence.

Personality/mental disorders, handicaps and racial/social stigma and so forth, on the other hand, are different, and simply too complex for most people without experience to write about in a convincing manner, with the respect these issues deserve.

Of course, that's not to say that I think people shouldn't try - they should just be aware of the difficulties and bear in mind that he or she is going to have to go an extra mile to do it proper.
 

Lunarea

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It's always interesting to me how one of the first examples of "so perfect it's awful" characters is Superman. I always thought he was actually a really tragic character, and one that's just as flawed as any other superhero. Here's a guy who is (or thinks he is) the very last of his kind. He can't hope to have the kind of kinship or relationship he wants with others (read humans) because he will always feel and always be different. So he puts on a brave face and saves the world. But at the core, he's still very much alone. To me, his "let's save the world, this is important!" was less about being a hero than it was about trying to hold onto that "perfect" life. It feels fake because it was fake. It's like those situations where people pretend their life is fine even though they're hurting because they don't want others to see it or judge them for it.

But to get on topic...

I personally find that writing a "flawless" character is much more difficult than writing a flawed one. It would be difficult to always find the perfect dialogue, perfect reaction and an answer for every situation. It would feel like there was never any actual conflict - and that would get really boring really fast. If the story was the highlight of the game, it needs conflict and challenge. However, it can work if the story was a basic backdrop. For example, a perfect superhero with no flaws works in a platformer where you might see 15-second blips of story between levels.
 

Bonkers

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I've never felt there is a standard character template when it comes to writing.  I can't write what I don't know, and if a person is too out of bounds with reality I'll never be able to maintain them 

in the course of a story.  Personality, 'meat', and other aspects of the story happen from characters reacting to situations, not from what they've already done and who they are.  What the story shows are the events happening in view of the player, and that means even rational people can be irrational when faced with a crisis.  When people are presented with conflict they often change or compromise, this is where the real aspect of characterization comes in and what a person becomes, not what they were and their backgrounds.

I don't feel people protect a protagonist from real loss, or are unable to make them have flaws.  I think that's the attitude of the player\reader where initially you don't want bad things to happen to a character you like.  We put that perspective aside to create something.    

As for a character not being perfect, no one is.  Even if you show a protagonist in the best light from the most distinguished of backgrounds it isn't going to effect their activity in the story where they can crumble.  [SIZE=14.4444446563721px]What they do after they crumble becomes the real story.[/SIZE]
 
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Ms Littlefish

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Huh, that's an incredibly excellent point, Lunarea. And I admit that I only know about most comic book characters at the surface level so that just gave me a whole new perspective. And when I do think about it, it is pretty difficult to write "perfect" characters. There is no real standard or real life example (no one is perfect, after all) and so much can be left to interpretation. When the story was never that deep to begin with or very superficial, there wasn't much writing to begin with. But when you're in a situation where there is any decent amount of writing, it's pretty much impossible to not develop that character at all, in some form. And then so much can be left to how the viewer or player is looking at it.
 

cybrim

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Rant about the horrors of bad movie & TV Show portrayal of Characters below, further below is another point.

I would like to point out to people that other than good comics Marvel isn't doing themselves any favors, the only 2 Marvel Movies I've enjoyed were The Punisher with Thomas Jane and Guardians of the Galaxy because they actually had plots, great timing with music and weren't showboating the entire time. In all of the other Marvel movies the characters feel campy and are ultimately useless in the plot. Spiderman kills his girlfriend that would've died anyways, that dumb kid at the end should have gotten killed by Rhino, I was literally preying for that to happen so Spiderman would wake up and quit being a whining spaz. Captain America isn't anything special, he took DRUGS to become "GREAT", yeah he did it for his country but he is a slap in the face to EVERY REAL PERSON THAT DIED IN WW2. You look at DC movies on the other hand and the Joker makes a good point about soldiers dying and it's okay because it's part of the plan, the Joker reflects what humanity ultimately despises about itself, no allegiance, betrayal and the thought of life no being worth much aren't what drives him. The Green Lantern movie was HORRIBLE (I am so grateful that they didn't make a second one), The CW DC shows are weak, (Gotham is amazing) Marvel Agents of Shield is lame, I'm not a comic book fan because of some lame geniuses that try to act like they aren't disconnected from the movies.

-End of Complaint-

How complex are you? Do you strive for anything? Have you lost people close to you? When you are wronged what are your first thoughts? Are you hard headed? Do you believe in justice, honor, & common decency?

Complex characters are a reflection of their environment, the environment is the world, it's politics, friends, family, rivals, enemies, moral decisions, loss & gain throughout your story. Even the toughest character is brought to tears over something or else you aren't playing a complex character, but rather an automaton. I'm not saying your character has to cry or even should, but an emotional connection is important, don't add characters because you think you need more, build them off of the friendships you already have, this comparison to other fictional characters might make your character seem bland in the end, life is the best teacher and the best fiction is (very loosely) based on it.
 

kj3400

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I can't make a perfect character because I've never met a perfect person in real life. Thus I have nothing to go off of. As everyone above me has stated, perfect is boring anyway. My main character is far from a hero, he's just a mercenary who got caught up in something that was bigger than he was. He's trying to rescue a goddess (mind you, he doesn't know that) who had to pull a retcon on the universe because she was too naïve and thought her creations would play nice, and has to remove her memory because of it, which brought on a host of new problems. As I think about the situation I've put my characters into, I can't help but think how I can make their situation more interesting. Add a twist here and there, kill someone off, etc. It's really fun when you have to work around a scarred slate, if you will, as opposed to a blank slate.
 

nio kasgami

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It's always interesting to me how one of the first examples of "so perfect it's awful" characters is Superman. I always thought he was actually a really tragic character, and one that's just as flawed as any other superhero. Here's a guy who is (or thinks he is) the very last of his kind. He can't hope to have the kind of kinship or relationship he wants with others (read humans) because he will always feel and always be different. So he puts on a brave face and saves the world. But at the core, he's still very much alone. To me, his "let's save the world, this is important!" was less about being a hero than it was about trying to hold onto that "perfect" life. It feels fake because it was fake. It's like those situations where people pretend their life is fine even though they're hurting because they don't want others to see it or judge them for it.

But to get on topic...

I personally find that writing a "flawless" character is much more difficult than writing a flawed one. It would be difficult to always find the perfect dialogue, perfect reaction and an answer for every situation. It would feel like there was never any actual conflict - and that would get really boring really fast. If the story was the highlight of the game, it needs conflict and challenge. However, it can work if the story was a basic backdrop. For example, a perfect superhero with no flaws works in a platformer where you might see 15-second blips of story between levels.
Ho my Lunarea you  gave so much inspiration in your last paragraph!  You make me want to write down some idea of a story who turn around a this kind of stuff "the flawless character" for me be flawless seem to be kind of impossible and in some way if you are perfect..this in someway a malediction! 

thanks all people for your answer I tried to read all the text even if my English lack a little as I can see people seem to love giving flaw to their character for make them more human more in some way our character flaw make them perfect and unique !  
 
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hian

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It's always interesting to me how one of the first examples of "so perfect it's awful" characters is Superman. I always thought he was actually a really tragic character, and one that's just as flawed as any other superhero. Here's a guy who is (or thinks he is) the very last of his kind. He can't hope to have the kind of kinship or relationship he wants with others (read humans) because he will always feel and always be different. So he puts on a brave face and saves the world. But at the core, he's still very much alone. To me, his "let's save the world, this is important!" was less about being a hero than it was about trying to hold onto that "perfect" life. It feels fake because it was fake. It's like those situations where people pretend their life is fine even though they're hurting because they don't want others to see it or judge them for it.
That's a very interesting way of looking at Superman. The fact that people can draw perspectives like these even from comics like Superman, to my mind, is one of the reasons I can't take seriously people who try too reduce certain characters to their basic tropes and criticize them. It really says something about the intellect of the reader in question, how well they manage to deconstruct a character.

To keep the ball rolling though, I do think that the flaw of Superman is very relative to the comic-book issue or movie in question. I can see your point in certain contexts, but in others, it seems sorta irrelevant, because while being the last of your race intuitively seems like something we'd struggle with, the majority of the time, Superman isn't shown to be, the same way he isn't shown to struggle physically when fighting.

I guess what people mean with perfect characters, are characters who's flaws are inconsequential for the most part, and where the flaws actually never result in lasting negative consequences, or effect change in the character over time.

Son-Goku to my mind, is a good example of a "perfect character". He has "flaws"(being naive, and childlike etc.) but he is never punished for having them (and even when he looks to be, he simply reverses the situation and comes back again, unchanged and as strong and as naive as ever). He get's beaten down, but he always stands back up, and simply beats the enemy down with superior strength in the end.

He progressively gets stronger, but he's essentially the same character now, as he was when he first appeared to us - and that's because he doesn't need to change, because he doesn't have any real flaws that would demand correction in order to face new challenges. He only needs to get physically stronger - which he inevitably does.

In a sense, I think this is often true for Superman as well, although not always. It really depends on which movie, or which comic-book arc we're thinking of when talking about Superman.

I personally find that writing a "flawless" character is much more difficult than writing a flawed one. It would be difficult to always find the perfect dialogue, perfect reaction and an answer for every situation. It would feel like there was never any actual conflict - and that would get really boring really fast.
If you wanted to write the perfect character, it doesn't really matter what he or she says, you can just write it so that it is always well-received by the other characters.

Generally, that's what people do anyway - I mean, if you read a romantic novel and see the protagonist wooing another character with some really "great line", I think we can honestly say those lines wouldn't work on a real human being most of the time (if ever), they just work in the narrative because they author has decided they should.

You're right that it would be really boring though. I do think a lot of superhero comics, fantasy books etc. toe the line a lot, with the above in mind. Often I feel that the conflicts aren't real, because I don't see how the conflicts in any way shape or form represent a real and credible threat to the main cast.

Real character-flaws to my mind, should represent a tangible threat to the continuation of the narrative I.E if Superman was really struggling with alienation, I would expect large chunks of the narrative to deal with problems born from that flaw (granted I think Man of Steel did just that), and the result of Superman failing to address the flaw meaning that the story would end, or drastically change direction.

If the story was the highlight of the game, it needs conflict and challenge. However, it can work if the story was a basic backdrop. For example, a perfect superhero with no flaws works in a platformer where you might see 15-second blips of story between levels.
Very true. It's all context after all.

@thread in general

Linking together with what I said earlier about romance novels, I do think Nio has a point - that many people will, as they write, whether they're aware of it consciously or not, "over-protect their characters" - by which I mean to say that they'll make things convenient (their personalities included) for the sake of a smooth narrative, and that can be a real problem.

If you're trying to write a "smooth talker", the difference between good and bad writing in my opinion, is whether you end up writing it "conveniently"(or making your character "perfect"), or actually writing a smooth talker.

The point here is that, as the writer, you're at liberty to decided not just what your character says, but how other characters react to it as well.

You don't need to write a smooth talker, you just need to write characters who react like the character in question is a smooth talker.

Similarly, you can give your character all the flaws you want, but if that never really introduces real problems in the narrative, and if other characters are all more or less fine with those flaws, those are not real flaws in the context of the narrative.

This goes back to what I was saying about writing personality/mental disorders - if the character you gave bipolar is just walking around, humming all day, never in conflict with the characters around him or her, you're not writing bipolar correctly, and that's no longer a flaw. Instead it's become a tasteless take on a serious illness.

So to summarize - if you want to make a good character, don't write "convenient" narratives. If you decide that your character should have a flaw, you need to make sure that flaw actually has consequences.
 
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whitesphere

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An interesting example is the movie Equilibrium.  For those who don't know, the movie is set in a futuristic dystopia where the populace must take an emotion-neutralizing drug called "Librium," and expressions of emotion (including beautiful art, music, whatever) are punishable by death.  The protagonist uses a technique called  "Gun Kata," which, in that movie, enables him to go into a crowded room, kill everyone and not get hit in return.

The director specifically said, that, although the protagonist is physically invulnerable, he is deeply emotionally vulnerable (once he stops taking his Librium which happens early in the movie).  So that adds some interest to a "perfect" character, since the main struggle is how the protagonist tries to experience yet hide his emotions.  Including feeling the death of his wife (for having a painting she hid), compassion for a dog, etc.

So if you do it right you can have a "protected" character who still goes through the wringer and experiences a lot of drama.

Of course, really bad writing creates Mary Sues (i.e. Totally Impossibly Perfect characters), but that's easily avoidable without having the character specifically have a mental illness --- which is hard to portray properly.
 

TheRiotInside

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I think it has a lot to do with psychology. In standard RPG's, the player usually subconsciously identifies with the main character that they are controlling. So when a game designer is making a game, they have this same thing in mind when designing the main character. Due to everyone's insecurities, there is a drive to put yourself into the role of a "perfect" person I find. It's like a therapeutic escape for the player really. Like in games where you design and embody your persona (MMO's, Second Life, The Sims even) you typically make something that you subconsciously strive to be, or would like to be seen as. Obviously there are exceptions, however!

Designing a main character with your own personality flaws is kind of a scary thing for a lot of people, I imagine.
 

Ultim

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The Character in my next game is flawed,cowardly,and immature.Even if everybody depends on him.But he will develop gradually and be more mature.
 

SquallStorm

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My main character Elrica is a young woman who was never taught "proper" social interaction.  She has no tact whatsoever, and at more than one point says something that could come off as unintentionally flirtatious, be the subject male, female, family or foe. 
 

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An interesting example of a complex character, for those who've read the series, is Rand al'Thor from the Wheel of Time series.  I've only read a few books in the series, but the summary is:


1. Rand is the Chosen One


2. At first, Rand flat out denies he is


3. Rand grows into his role --- but people immediately start using him for their own advantage.


Also, they make VERY clear the power Rand is using has been tainted, so EVERY man who has it will eventually go insane and die.


So we see Rand grow from naive farmboy to a "Chosen One" who has learned hard lessons not to trust anyone, because EVERYONE wants him for some purpose.


So you can make a simple character who becomes complex due to external forces.


Personally, my characters flaws are more subtle.  My concern there, aside from needing a lot of skill to pull that off, is it could easily break gameplay and story segregation.  In story, if you have a character who is reckless, you'd have him/her do certain things.  But doing that in an RPG game context yanks control of the character out of the player's hands and I believe strongly that's a Bad Thing to Do.  Why?  Because as a developer I need to decide precisely HOW the player loses control, and then force the party to do something to trigger a part of the plot.
Very nice analysis, whitesphere. I'd only complement on a few facts, for example that people had an agenda for him from day 1. (I'll try not to give spoilers, but it's a 30 year old book, but anyway, SPOILER ALERT!). Everyone from Moraine to Lan, to even Thom Merrilin all had their own reasons for helping them, god or bad notwithstanding. But anyway, great point of view, actually made me reflect a bit on the whole context, specially as I'm reading the whole series for what's probably the 5th time for a project. Cheers!
 

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