RunicWings

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I apologize in advance if this is the wrong thread for this kind of thing. So I want to use the core stats (HP MP ATK DEF MAT MDF AGL LUK) for other things. The reason being is that these stats are displayed in the menu. For example, I want to use the ATK stat for damage value, which is its normal function I know. However, I want the ATK to scale with a primary stat. The problem I'm running into is using variables as stats. v[1] = Strength, v[2] = Dexterity, etc, etc. Is there a plugin to accomplish such a thing? I have a lot of yanfly plugins, but I'm not all too familiar with their capabilities. Tracking variables is no problem, but I would like the player to be able to be able to see these variable stats as well as increase them for leveling. I think all I need is a custom menu. Ideally, I could just throw it into yanfly's status menu plugin, but as far as I know it only provides params, ex params, and s params. Also, I have only the most basic knowledge of programming, but if coding is what I need I could push myself to figure it out. If it helps, the formula I'm trying to work with is a modified version of Bloodborne's weapon damage scaling. base + (base*stat value*scaling value).
 

TESTOSTERONE

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I don't understand what you are trying to do. Reading one block of text doesn't help either.

  • Why not rename ATK to Strength in the Database > Terms?
  • You can also use any variable in your damage formula, for example:
    • Code:
      30 + (30 * a.atk * $gameVariables.value(1))
    • where 30 is base, a.atk is strength stat, and variable 1 is your scaling value.
 

RunicWings

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ATK as Strength would not work considering the calculation for ATK. ATK = Weapon Base Damage + (Weapon Base Damage*Strength*Weapon Scaling). An example might be something like this:

*Longsword: Base Damage 100
*Longsword has an A scaling for the Strength stat (the letter is for the players reference, the code will assign a value of 1 for an A scaling)
*The character has a Strength stat of 25 (this means we get 0.5 for the strength value)
100"this is base weapon" + (100"this is base weapon" * 1"this is scaling value" * 0.5"this is strength value) = 150 ATK
Like the title of this post states, it might be a bit overcomplicated for RPG Maker, however I really want to try to implement the souls-bourne mechanic of builds as opposed to selecting a class to play as. idk if any of this clears anything up, but its the only way i can explain it.
Another aspect of this that i left out is weapon upgrades. Upgrading the weapon will increase its base damage, could potentially increase its stat scaling if I ever figure out how to get past this initial problem of even implementing the formula.
Also I suppose I could use your idea, but the base value of 30 I would want to be able to modify and also display in the menu. So the player could see that their base attack is 30 + whatever scaling bonus.
I suppose i wasn't clear about the fact that I'm not working with damage formulas for skills and spells, but rather having primary and secondary character stats (not the ex param, or s param).
 

ATT_Turan

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I Googled "rpg maker mv menu custom parameters" and this thread has some plugin suggestions as well as examples of how to configure things.

 

RunicWings

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wow that is exactly what I'm looking for! I did search google about custom stats but those were clearly the wrong words to use. it looks like this OP was also trying to do the same thing I am. thanks a bunch!
 

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