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- Jun 8, 2015
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I thought of an idea but getting mixed responses on my google fu.
Idea goes that if you hit 100 on your TP gauge you enter an overheat state. This could do many things depending on what you want for the game but the problem first comes in figuring out how to make the game check TP and fire it off automatically. I mean I can't even make a conditional branch to check this(as it shows off HP and MP but not TP).
Thoughts on how to go about this?
Idea goes that if you hit 100 on your TP gauge you enter an overheat state. This could do many things depending on what you want for the game but the problem first comes in figuring out how to make the game check TP and fire it off automatically. I mean I can't even make a conditional branch to check this(as it shows off HP and MP but not TP).
Thoughts on how to go about this?