- Joined
- Dec 20, 2020
- Messages
- 13
- Reaction score
- 20
- First Language
- Russian
- Primarily Uses
- RMMV
1st, I want to start by saying this isn't limited to sci-fi/modern settings. What I mean by an "overheating" mechanic is when you use an ability/weapon continuously or repetitively, causing a meter to build up faster than it can naturally go back down. So while I do want to make a sci-fi game featuring modern/futuristic projectile weaponry, the overheating mechanic can also apply to other genres as well. IIRC, that game Healer's Quest featured such a mechanic on the protag's wand for healing. Anyway, my question is: What kind of battle system is best suited for such a mechanic? I feel like the classic turn-based system may not be the best choice... A real-time battle system seems to be a better fit. But I really like turn-based RPGs in general, so I was wondering how an overheating mechanic could be integrated for turn-based combat. Or if not, what battle system do you guys think works better?