Overkill Mechanic

Vyl

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I am brand new to the world of RPG Maker, so if my question seems silly, please forgive me.

Is scripting an overkill system possible in RPG Maker MV?  I'm referring to Final Fantasy X's overkill system, where if the player deals a killing blow and deals damage over a certain threshold based on the enemy's HP, the word "OVERKILL" appears over the enemy as it dies and the player receives bonus experience and currency.

The reason why I ask is because I see in the database there are no extra variables for enemies to store overkill thresholds.  Is it possible to add such a field through JavaScript, or is adding to the database not supported?  If not, is there another way to tie an overkill variable to each enemy type?

I'm a programmer by trade, so if this seems possible in RPG Maker MV, and it hasn't been done before, I'd like to attempt it someday.  I think it would be a fun addition to a game.

Thanks!
 

Shaz

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I've moved this thread to JS Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.

Hi Vyl,

I don't think I've seen anything about overkill in the plugins released with the engine, but you might want to check out Yami's and Yanfly's battle systems and addons for Ace - if you can find one there, there's a chance they'll also create one in MV.
 

Vyl

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Shaz,

Thanks for moving this to the correct forum -- I didn't even see this one!  My apologies!

I found an overkill script for VX Ace but it isn't specific to each enemy in the database; it uses a percentage of the enemy's health as a base.  I'm thinking that's the closest thing that will be simple to program.  Thanks for the info!
 

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