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- Apr 17, 2015
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I am brand new to the world of RPG Maker, so if my question seems silly, please forgive me.
Is scripting an overkill system possible in RPG Maker MV? I'm referring to Final Fantasy X's overkill system, where if the player deals a killing blow and deals damage over a certain threshold based on the enemy's HP, the word "OVERKILL" appears over the enemy as it dies and the player receives bonus experience and currency.
The reason why I ask is because I see in the database there are no extra variables for enemies to store overkill thresholds. Is it possible to add such a field through JavaScript, or is adding to the database not supported? If not, is there another way to tie an overkill variable to each enemy type?
I'm a programmer by trade, so if this seems possible in RPG Maker MV, and it hasn't been done before, I'd like to attempt it someday. I think it would be a fun addition to a game.
Thanks!
Is scripting an overkill system possible in RPG Maker MV? I'm referring to Final Fantasy X's overkill system, where if the player deals a killing blow and deals damage over a certain threshold based on the enemy's HP, the word "OVERKILL" appears over the enemy as it dies and the player receives bonus experience and currency.
The reason why I ask is because I see in the database there are no extra variables for enemies to store overkill thresholds. Is it possible to add such a field through JavaScript, or is adding to the database not supported? If not, is there another way to tie an overkill variable to each enemy type?
I'm a programmer by trade, so if this seems possible in RPG Maker MV, and it hasn't been done before, I'd like to attempt it someday. I think it would be a fun addition to a game.
Thanks!

