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Anima - Overtime Effects v1.05
by Liquidize
Introductionby Liquidize
This is a plugin that enables you to create states that have effects that are applied over time. Thus allowing for Damage, and healing over time states. This was created due to some issues with already made plugins such as compatibility. This plugin allows you to damage or heal HP,MP, or even TP. It has support for effects to be tick based, which is useful for ATB/CTB and other tick based battle systems, or just apply the effect when the turn ends. States are able to have more than one effect, if you so choose.
Features
- Add effects to states that apply over time or at the end of turns.
- Affect the targets MP,HP, or even TP.
- Allows you to use custom formulas
- Allows you to specify if the damage should be the same each tick.
- ATB/CTB Support (Currently only Yanflys).
Video
coming soon!
How to Use
See help for detailed instructions and how-to
Script v1.05
http://anima.mintkit.lol/overtime-effects/
FAQ
Q: what are the requirements?
A: It is built upon Yanflys battle system, so it requires that for the time being if you want your effects to be tick based.
Q: Does this work with Yanflys plugins?
A: Yes, as does all my plugins.
Q: Can i request features?
A: I suppose so.
Credit and Thanks
- Liquidize
Terms of Use:
This script is free for commercial and non-commercial use, just credit Liquidize or "Anima Framework" in your credits
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