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- Oct 4, 2017
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I'm making an ABS game, and I would like it to have overworld creature cries similar to how Pokemon Sun/Moon has the cries of the local Pokemon on the overworld.
Essentially what I would like to happen is when the player goes to a new map all the currently spawned creature events will play their "cries" in random intervals for the duration that the player is on that map, but the audio volume of those cries would gradually get higher the closer you get to the event & lower the further you are from it (with a base minimum volume of 10%).
I have no idea if this is even possible to do with Javascript, but I thought i'd see if it was & if anyone could either help me replicate it in-game or create a plugin for this.
Essentially what I would like to happen is when the player goes to a new map all the currently spawned creature events will play their "cries" in random intervals for the duration that the player is on that map, but the audio volume of those cries would gradually get higher the closer you get to the event & lower the further you are from it (with a base minimum volume of 10%).
I have no idea if this is even possible to do with Javascript, but I thought i'd see if it was & if anyone could either help me replicate it in-game or create a plugin for this.



