What, in your view, is the purpose of having encounters on a worldmap? This is one of those things that I've always taken for granted but never really questioned until recently.
There are some possibilities I can think of, but it's hard for me to come up with an adequate answer, which makes me wonder if this is a feature I shouldn't include (since I can't justify it).
-to give the player additional challenge. Hard for me to understand this, since the player is never really that far from a town where he can just heal up.
-to give the player additional opportunities to grind xp/gold/items. This doesn't seem really true either since A) players can just go to dungeons to grind
encounters on the worldmap aren't frequent enough to be good grinding opportunities C) having this extra intangible just makes the game harder to predict and balance
-to help with immersion. This is the only thing I can really think of that makes sense--if there are monsters in this game world, it would make sense that as you travel along the worldmap, you sometimes encounter them.
What do other people think?
There are some possibilities I can think of, but it's hard for me to come up with an adequate answer, which makes me wonder if this is a feature I shouldn't include (since I can't justify it).
-to give the player additional challenge. Hard for me to understand this, since the player is never really that far from a town where he can just heal up.
-to give the player additional opportunities to grind xp/gold/items. This doesn't seem really true either since A) players can just go to dungeons to grind
-to help with immersion. This is the only thing I can really think of that makes sense--if there are monsters in this game world, it would make sense that as you travel along the worldmap, you sometimes encounter them.
What do other people think?

