- Joined
- Apr 15, 2019
- Messages
- 13
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- 2
- First Language
- English
- Primarily Uses
- RMMV
Is there a simple way to make it so characters or objects in the game world react differently based on status effects? For example, if I made a status effect called vampirism, is there a way to make it so interacting with NPCs makes them react with fear rather than their normal response? Or if I wanted to infiltrate a vampire’s castle, could I make it so you had to first become inflicted with the vampirism state in order to enter? Or, on the other side, make it so you can’t enter a church while inflicted with vampirism. Or even make it so that you take damage overtime outside AND inside battle based on the time of day if you have the vampirism state? I have a plot where things like this would lend to both gameplay and plot devices. Not with just vampires, but unorthodox status effects in general. I wanna make it so you have to use certain status effects to solve puzzles in certain dungeons/areas. Preferably, I would accomplish this without plugins as I’m going to be getting the Switch version of the game. Just doing my research beforehand so I’m prepared.

