- Joined
- May 16, 2016
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Hey there folks,
I am currently developing a SciFi Rpg in MV and has been having trouble with one of the concepts that I wish to implement to the game. If anyone has ever played Lufia the Legend Returns then they know about the dungeon mechanic of swiping your sword or more importantly using a wave attack. In the game players were able to press the Action button and swipe their sword to reveal secret passages, cut down shrubs to reveal chests and traps.
Holding down the button made the sprite ready a wave animation that would send a particle effect in a straight line in the direction that the player was currently facing. Any monster that was hit by this wave animation effect was stunned for a small amount of time. The wave would also cut down any shrubs in its path, and open hidden passages if it struck textured walls. Here is an example:
https://youtu.be/o2Y3jlp0-78
Anywho I would love to try and implement this game mechanic into my game. My idea is that the player can hit an enemy with a close ranged melee strike in the overworld, that would trigger a preemptive battle. The player could also hold the action button (or another key like "F") to do a slower, yet ranged attack that would hit an enemy event and also trigger a preemptive strike.
I'm currently using Yanfly's Region plugins and the Stealth Plugin so that enemies when spotting the player will either trigger a battle screen automatically (ranged Human enemies) or cause the enemy to chase the player for a melee strike (melee creatures or humans). Having this other mechanic would allow the player to gain a chance to control when battles happened.
Imagine a player in a corridor and they see an enemy coming toward them. They hold down the action button and prepare to take a pot shot at the enemy sprite, when all of a sudden another enemy comes out of a door and spots the player first. A battle is triggered, but now instead of a single enemy, the player has to deal with two enemies that now have the upper hand!
What do you folks think? Is this possible using Region controls or would it require more extensive events and Java Scripting? Anywho, thank you for your time!
I am currently developing a SciFi Rpg in MV and has been having trouble with one of the concepts that I wish to implement to the game. If anyone has ever played Lufia the Legend Returns then they know about the dungeon mechanic of swiping your sword or more importantly using a wave attack. In the game players were able to press the Action button and swipe their sword to reveal secret passages, cut down shrubs to reveal chests and traps.
Holding down the button made the sprite ready a wave animation that would send a particle effect in a straight line in the direction that the player was currently facing. Any monster that was hit by this wave animation effect was stunned for a small amount of time. The wave would also cut down any shrubs in its path, and open hidden passages if it struck textured walls. Here is an example:
https://youtu.be/o2Y3jlp0-78
Anywho I would love to try and implement this game mechanic into my game. My idea is that the player can hit an enemy with a close ranged melee strike in the overworld, that would trigger a preemptive battle. The player could also hold the action button (or another key like "F") to do a slower, yet ranged attack that would hit an enemy event and also trigger a preemptive strike.
I'm currently using Yanfly's Region plugins and the Stealth Plugin so that enemies when spotting the player will either trigger a battle screen automatically (ranged Human enemies) or cause the enemy to chase the player for a melee strike (melee creatures or humans). Having this other mechanic would allow the player to gain a chance to control when battles happened.
Imagine a player in a corridor and they see an enemy coming toward them. They hold down the action button and prepare to take a pot shot at the enemy sprite, when all of a sudden another enemy comes out of a door and spots the player first. A battle is triggered, but now instead of a single enemy, the player has to deal with two enemies that now have the upper hand!
What do you folks think? Is this possible using Region controls or would it require more extensive events and Java Scripting? Anywho, thank you for your time!