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- Jul 12, 2015
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Ok so what I am experimenting on now is over world skill tests, what I am currently trying to determine is a lock pick skill.
I have made a skill called Lockpick that has a success chance at a default 5%, at later levels I would like to know how to increase it's success chance.
As for it's primary use, I want to see if I can make this skill's success chance determine the outcome of an event. I have looked into the conditional branch and all other commands but none seem to link to this, I have considered using variables but I want to see if I can do this by the skill's built in success rating.
Any help or further information would be most appreciated.
I have made a skill called Lockpick that has a success chance at a default 5%, at later levels I would like to know how to increase it's success chance.
As for it's primary use, I want to see if I can make this skill's success chance determine the outcome of an event. I have looked into the conditional branch and all other commands but none seem to link to this, I have considered using variables but I want to see if I can do this by the skill's built in success rating.
Any help or further information would be most appreciated.

