orochii

Abomination of life, or life itself.
Veteran
Joined
Apr 29, 2012
Messages
694
Reaction score
432
First Language
Spanish
Actor Summoning v1
by me (again)

Introduction
This plugin implements a very complex but powerful (?) actor summoning system. Originally inspired by the Shin Megami Tensei series, it lets you add and remove characters in battle through the use of skills.

But wait there is more...

This plugin makes several changes to party and formations, in order to make it possible to add and remove characters from the active group, both inside and outside of battle.

In order to permit groups smaller than the max, it overrides some of the functions for adding and removing actors. It also makes a couple changes to the formation mode at the default Scene_Menu. Keep that in mind if using a custom formation menu.

Features
  • You can summon a special character arbitrarily by Actor ID.
  • You can add/remove characters from your inactive party members.
  • You can also manage lists of characters and make a special skill to pick between one of those lists.
Screenshots
Ignore the window title, I make it all in a single project, what do you expect! Dummy! uwu
screen1.jpg

How to Use
gIvE yOuR sOuL tO gAmMaK!1!
Add the file to your project's js/plugin folder. Then open up the plugin manager (F10) in the editor and set up the plugin.
Please see instructions inside the help section at the plugin, either when importing/configuring the plugin in the editor, or by opening the file in any text editor.

Demo
Download demo (includes SMT Demons stuff because I'm a cheapo :D)

Download
Download from Github

License
Use under MIT License.

Special Thanks
@Heartless_Angel for reminding me this was missing for the ULTIMATE SMT FAMGAM!!!!1
RM coms for being gud.
Part of the
bestLogoEver.png
 

Heartless_Angel

Lv. 666
Veteran
Joined
Mar 19, 2018
Messages
69
Reaction score
54
First Language
German
Primarily Uses
RMMZ
@orochii My Prayers have been finally heard!
Once I come back home, from work today, I will try this out ASAP.
Thanks a lot for making this plugin for the community!
I was really getting kinda sad that no summon plugin was there yet for MZ.
 

Heartless_Angel

Lv. 666
Veteran
Joined
Mar 19, 2018
Messages
69
Reaction score
54
First Language
German
Primarily Uses
RMMZ
Alright, did you test it on sideview tho?
Because it seems the monsters just slide into battle and not appear (fade in)
It be nice to have an option to make them fade in, and have a summon/desummon animation play.
Which the player picks ofc, also you will need a summon position option, so the summons are in a correct position when they appear and not on top of each other.
 

orochii

Abomination of life, or life itself.
Veteran
Joined
Apr 29, 2012
Messages
694
Reaction score
432
First Language
Spanish
Ohhhh yeah I didn't check. Big glaring issue there :blobsweat:.

I'll fix it today after work. Thanks for the feedback!
 

Heartless_Angel

Lv. 666
Veteran
Joined
Mar 19, 2018
Messages
69
Reaction score
54
First Language
German
Primarily Uses
RMMZ
@orochii No worries I will keep testing it, if it´s ready.
I love to give feedback and suggestions, so plugins become better in the end.
Just tell me when you got a new version to be tested <3
 

Blaon

Villager
Member
Joined
Oct 2, 2014
Messages
15
Reaction score
5
First Language
Spanish
Primarily Uses
This is a very nice plugin, there is usually a lack of summon plugins. Thanks for your contribution!
There is just one issue I have found so far. I use side-view, and the summon appears fine when I summon it. It works flawless until I desummon it. When I summon again, the sprite does not show, although the actor is summoned (and even casts a shadow where the sprite should be)
It doesn't happen everytime I resummon it. I am not sure what triggers this lack of sprite bug.
 

Attachments

  • e0bfdda830f7b2c03213cc6a5934966e.png
    e0bfdda830f7b2c03213cc6a5934966e.png
    507.6 KB · Views: 33

Blaon

Villager
Member
Joined
Oct 2, 2014
Messages
15
Reaction score
5
First Language
Spanish
Primarily Uses
The plugin works well now. The visual bug was due to a glitch in the engine, which is now fixed.
Just wish summoned actors could be set to last X turns, but still a good plugin!
 
Last edited:

orochii

Abomination of life, or life itself.
Veteran
Joined
Apr 29, 2012
Messages
694
Reaction score
432
First Language
Spanish
Sorry for not getting back to you sooner, but at the same time glad you got it sorted out. :DDDD
I still have to check on the bug Heartless mentioned before. Haven't had time for this, and it's probably just *some clicks awayyyy*.

Life sucsk. :'D
 

GalacticGod

Veteran
Veteran
Joined
Jan 28, 2018
Messages
717
Reaction score
1,170
First Language
English
Primarily Uses
RMMV
Just tried it out. Working great so far. Was wondering if there was anyway to be able to summon a character/creature even if the normal party size is full? Also, as @Blaon also suggested, would love to see an option that allows summoned actors to only last for set (X) number of turns. Overall, great plugin!
 

orochii

Abomination of life, or life itself.
Veteran
Joined
Apr 29, 2012
Messages
694
Reaction score
432
First Language
Spanish
Right now there's no way to summon after you get to the max party size (btw the max party size is something I didn't want to overwrite, but I tried to reuse it in a way that other plugins doing it should still allow you to change it). I understand the use however, I'll take a look into it.

The turn duration, another thing that sounds cool.

I originally made this plugin for a Shin Megami Tensei ally summoning thing so there's things I didn't consider. But this is why I kept them separate, as I thought this could be expanded. So... yeah, will do, those sound like cool features. >.<)b
 

danmartin257

Villager
Member
Joined
Feb 15, 2023
Messages
8
Reaction score
1
First Language
English
Primarily Uses
RMMZ
Hello, I apologize if this is considered necroposting; however, this is the one forum I could find about this plugin. I was wondering - is it possible to summon more than one actor using the same skill? I've got it working where I can summon the one but have been unsuccessful thus far in getting the skill to summon two (different) actors.
 

orochii

Abomination of life, or life itself.
Veteran
Joined
Apr 29, 2012
Messages
694
Reaction score
432
First Language
Spanish
You can summon one same actor once, but not twice. Like if you do idk summon wolf familiar, the skill summons one specific actor defined in the database so it will not create a clone or summon a different actor.
 

Latest Threads

Latest Posts

Latest Profile Posts

How the fusion of Batman+Spider-Man would be? Be creative on your replies.
Farm is all but done!

Map007.png


FarmerYard.png

Might add a wagon or something towards the bottom but I think we're good to go. ^_^
1686161626348.png
This is something I randomely made in my free time while trying to find alternative ways to post images here instead of imgur, hope it doesn't look too blurry or bad.
Had an epiphany on how I could turn my massive double digit year planned project into like a 4-5 years thing, much simpler, smaller, still pretty grand, yet far more doable.
Considering whether I should still release my demo or not.
Reckon I might. It's its own story from start to finish and it would still work as a tech preview or something.
Halp, gaemake motivation sinking!!

Forum statistics

Threads
131,719
Messages
1,222,560
Members
173,461
Latest member
---ggg
Top