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I've roleplayed a character a few times in the past that I've very much enjoyed and am now thinking about making a game based around. I happen to like traditional rpgs and I thought I'd shoot for making one (probably simplest idea considering the maker ;)). But I've run into two problems (one of which I can probably just ignore).

1) She doesn't deal with money. It just isn't something that is a part of her life. Being a wandering traveler with access to magic, this hasn't really ever been an issue in roleplaying and storytelling, but could be in an rpg. But I can drop using equipment and consumables easily enough, or just hand them out without cost.
2) She often avoids killing others and even looks for ways to defeat an encounter without harm (diplomacy, spells that distract with happiness, etc).

That step two goes pretty counter to how things work in rpgs. However, I know some games have taken steps towards this; Pokemon 'hides' death by making it so you merely knock other pokemon unconscious, and I hear Undertale can be one without killing anyone (no spoilers please).

Does anyone have ideas of how to preserve this? Has anyone had to deal with pacifists joining the main party? Any insight would be appreciated.

Thank you ahead of time.

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