Frostorm

[]D[][]V[][]D
Veteran
Joined
Feb 22, 2016
Messages
2,290
Reaction score
1,928
First Language
English
Primarily Uses
RMMV
Hi, I was wondering if there was a way to get a screen transition to look like the old-school Zelda games.
Like so: (~1:45-1:50)
 

Frostorm

[]D[][]V[][]D
Veteran
Joined
Feb 22, 2016
Messages
2,290
Reaction score
1,928
First Language
English
Primarily Uses
RMMV
@SigmaSuccour Thanks! Although I'm having difficulty getting it working. I've installed the plugin and even tried the plugin command: GRID_SCROLL_VALID
The help section is in Japanese, which I tried to google translate, but it wasn't much help... Any idea how to actually use this plugin?
1635165299695.png
 

ovate

tale
Veteran
Joined
Dec 16, 2016
Messages
911
Reaction score
1,550
First Language
English
Primarily Uses
N/A
GridScrollMap.js is automatic. Transition applies to large map, not small maps individually.

Plugin command are necessary if you want to disable/ enable. GridScroll transition is enabled by default without use of plugin command.

Alternate translator: https://www.deepl.com/translator
 
Last edited:

Frostorm

[]D[][]V[][]D
Veteran
Joined
Feb 22, 2016
Messages
2,290
Reaction score
1,928
First Language
English
Primarily Uses
RMMV
GridScrollMap.js is automatic. Transition applies to large map, not small maps individually.

Plugin command are necessary if you want to disable/ enable. GridScroll transition is enabled by default without use of plugin command.

Alternate translator: https://www.deepl.com/translator
There's no way to get it working for 20x11 sized maps? Anything I can edit within the code itself? I don't see anything in the JS that checks map size...

Edit: Wait, I just noticed in the video...is that not 2 separate maps, but rather a single large map? If that's the case, does this plugin has nothing to do w/ screen transitions then?

I also tried this plugin: (but it didn't work)

I just wanted to reiterate that I use 20x11 maps throughout my project and I can't have it be "one big map" due to technical limitations w/ the tactical battle system I'm using. I need a panning transition for when the player touches the edge of a map.
 
Last edited:

ovate

tale
Veteran
Joined
Dec 16, 2016
Messages
911
Reaction score
1,550
First Language
English
Primarily Uses
N/A

Latest Threads

Latest Posts

Latest Profile Posts

Finally showing some updates again
I think it's ready - Chapter Selection:
unknown.png
On another more gaming topic, I paid 20 bucks for a visual novel to emotionally destroy me. I may write an entry about that.
1638611395177.png
Reading about metaverses recently. I can totally imagine myself in the future, logging in with VR glasses to a virtual beach villa sitting in a virtual chair, with a virtual laptop facing the sea...coding 16-bit RM.
Mod name: "[Game name] Gameplay Overhaul"
What they actually mean: "Here is a mod that makes the game harder."

Forum statistics

Threads
117,176
Messages
1,105,172
Members
153,293
Latest member
uwaphua
Top