Feb 1, 2016
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Good morning/afternoon/evening, depending on your location, timezone, and relative direction from the sun.

This is something that I put together mostly to see if I could, and as such, I'm looking for any and all feedback on this particular game.  The premise is something akin to "What if I took

Pokemon...and removed the Pokemon?"  What you have here is a fantasy RPG but with the type system and the four-attack system that Pokemon is known for.  This is not a Pokemon game, and I might be repeating that throughout the synopsis.  You will not be a young trainer out scouring for creatures to add to your collection.  You will not be battling the gym leaders, and there are no Elite Four.

What you will have is the world of Sherranth, which has been decimated by something.  What is it?  We don't know.  All the character knows is that his inn, your inn, has somehow escaped disaster.  Your six tenants from all walks of life are there with you as well, and months have passed since The Break occurred, leaving your inn, once the center of a small town, now in a valley, cliffsides surrounding you.  Things might be bearable, but you're running out of food, and out of wood to burn for the fires.  The trees in the area have all been forested, and beyond the safety of the inn, it is not safe.

You must convince the tenants of your inn to strike out into the unknown to find not only wood and food, but also some information about just what has happened to this world. 

Roughly two hours of playtime, this little 'story' is completed.  It's mostly just a curious look at what can be accomplished with a little creative thought and some heavy script modification from an already established source.


Innkeeper.png  The Innkeeper:  Played by you, you are the sole non-combatant.  Named Trevor by default, this intrepid young man has to help his tenants however possible so they can all survive.

Allen.png  Allen: Rough and uncouth, Allen had worked as a prison guard for quite some time.  He excelled at forcing people to talk, even when they really didn't want to.  In a word, cruel.

Starla.png  Starla: A musician who happened to be staying when things collapsed.  Aspires to be a singer but doesn't quite have the talent.

Drake.png  Drake: A fisherman who lost the catch of his life.  Slightly misogynistic, he tries to atone for his failure, but has mostly only managed to drink himself into a stupor.

Felicia.png  Felicia:  She and her cat Valiz had lived off the land for quite some time before The Break, but now, survival necessitates staying still...something she can only barely tolerate.

Anya.png  Anya: A traveling fortune teller, she follows what her cards read to her, no matter how outlandish or debillitating.

Otto.png  Otto: A gravedigger, Otto is by far the eldest of those staying, but his off-putting demeanor tends to make the others a little wary.  The innkeeper put him in charge of the bar.



The broken world.


Your inn.  Characters with important things to say have little exclamation points!


Visit your teammates in their rooms (if they stay in their rooms, that is).


Fight dangerous monsters!


Learn about your enemies after you beat them!


Explore caverns!


Winding maps await!


Speak to your compatriots at campsites to see what their lives were before, and what they might be now.

Game Over.png

Again, this is not a pokemon game, so do not be expecting to simply 'start again' if you lose a battle!

The Game:

The Game Itself

The Typechart for your enemies.


Maruno and others for the Pokemon Essentials engine.

Squaresoft for the FF3 sprites and tilesets

Eric Skiff and Producer Snafu for the music

And youuuuu!
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RivalRamen_Games wrote on jacobv1014's profile.
I really like your profile picture! Who is that in it? is she an OC?
Making his first game
This scene was suppose to be a test... but now, it's going in the game as official side/optional content. :kaosalute:

functionality(This is function demo not game demo)
1 The door of ABS map can open upon clearing all the monsters
2 Secret room/road arrow/lighting/whatever others can be shown upon clearing too
3 Boss HP bar and loot effect, loot jump and item name color as well as the pick-up animation effect
4 Back to town and "victory aftermath" screen for ABS maps/rooms
Playing one of the two RM2k3 games I was best known for back in the day, one I made in the Spring semester of my Freshmen year in college like 15 years ago, feeling all kinds of ways about it. I have not played this game in WELL over 10 years. I feel a million years old RN.

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