Paralel proces event won't follow move route commands.

The Prince of Sarcasm

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I have an event that I want to move by itself and race against the player. When I have the event set to trigger on th action button it follows the move route great and avoids the obstacles that I made it miss. But when I change the trigger to parallel process, it will just run the right direction right into the obstacle and stop, instead of moving around it and keeping going. I didn't change the move route at all. I am using a command inside the event, not set as a custom move route instead of like random, and stuff.
 

Shaz

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pic of the event please. Show the whole window.
 

The Prince of Sarcasm

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here it is its a huge move route command.

For some reason the pictures are in the order 2, 3, 1. So start with the last one.

untiled 2.png

Untitled 3.png

Untitled.png
 

Andar

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Parallel processes always loop, and always work parallel to other functions.


And they start as soon as the player enters the map, before the map is even completely loaded (that is one difference to autorun).


You need to set a condition that makes sure that the event only starts running when everything is ready - but we don't have enough info about what happens on that map to tell you how to make that.


My first idea would be to make an player touch event with below player priority turn a switch, and condition that event to that switch.


Then the event would start running when the player steps on that event (perhaps the starting line for the race?
 

The Prince of Sarcasm

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You need to set a condition that makes sure that the event only starts running when everything is ready - but we don't have enough info about what happens on that map to tell you how to make that.

My first idea would be to make an player touch event with below player priority turn a switch, and condition that event to that switch.

Then the event would start running when the player steps on that event (perhaps the starting line for the race?
i have a switch called "start race" and a button to set it on when the player touches the event. It works but for some reson it will follow the first command of the move route indefinetly. When i have the real game a person will shousht "GO" and then turn the switch on.
 

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