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I have an event that I want to move by itself and race against the player. When I have the event set to trigger on th action button it follows the move route great and avoids the obstacles that I made it miss. But when I change the trigger to parallel process, it will just run the right direction right into the obstacle and stop, instead of moving around it and keeping going. I didn't change the move route at all. I am using a command inside the event, not set as a custom move route instead of like random, and stuff.




