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Impossible.Your map isn't big enough to match your resolution. A 960x720 resolution would need a standard 30x23 map to be able to fill the entire screen. If it doesn't fill the screen, a parallax is used to 'fill it up'. 720 is a weird resolution to set it though (since increments of 32 pixels would fit RM best).
That fixed it. Thanks.Then the cause is most likely because the resolution doesn't fit the 32 pixel sequences, and the engine can't fill the screen with half tiles.
Please try if the effect is there with 960x704 or 960x736.