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- May 21, 2017
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- RMMV
I'm using the Bind Picture to Map plugin to use my parallax maps (which are just a bottom parallax and a single overlay for shadows and light sources). They work great, only they do not always load at the same time when switching maps. When my player goes to a new map the shadow/light overlay will always load last. We're talking micro seconds, but it still looks messy. This also happens if I have an event running on Map A, for instance, makes a text appear the moment the player enters Map B - the bottom parallax will load, but the overlay will not load until AFTER the text box has been closed.
After the player enters the first time, the map's two layers will load smoothly after that. So, I thought that maybe this is something a preloader should help with, but the most recommended one (TDDP Preloader) conflicts with Bind Pictures to Map and causes a crash upon starting the game. (Disabling TDDP stops the crashes) I've messed with load order with no success.
I don't necessarily have to use the preloader...perhaps there is another way to ensure my parallax bottom and overlay load together always? Any help is greatly appreciated!
After the player enters the first time, the map's two layers will load smoothly after that. So, I thought that maybe this is something a preloader should help with, but the most recommended one (TDDP Preloader) conflicts with Bind Pictures to Map and causes a crash upon starting the game. (Disabling TDDP stops the crashes) I've messed with load order with no success.
I don't necessarily have to use the preloader...perhaps there is another way to ensure my parallax bottom and overlay load together always? Any help is greatly appreciated!

