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- Feb 14, 2019
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Hi all! So I've gotten into parallax mapping, and thus far it works great. I have no issues with player mobility, binding the picture to the map, etc etc. It all works just fine. The issue is that when I set the player's starting position anywhere where the starting framing wouldn't be the top left 17x13 (aka the map would have to scroll a little to follow the character's position), the game still starts at the top left, then hops down to where the character is. Is there anything I can do to fix that?
Again, the map and graphics themselves are working just fine. Just gotta get rid of the hop!
Parallax layered pictures set up for reference:

Using the Bind To Map plug in plus Yanfly's region restrictions plug in, too. No other scripts active.
Thank you!
EDIT: Fixed it. Apparently I needed to remove the actual parallax background. Weird. But it works now! So really my only question is the extra bonus question.
EXTRA BONUS QUESTION:
Is there a way to have a picture bound to below_characters change? Like say I had three different below_characters pictures I wanted to loop perpetually like a normal animation--is there a way to make that happen? I'm trying to avoid having to remake a tileset to animate or lay down about 248172914 events just to make stuff pretty.
Again, the map and graphics themselves are working just fine. Just gotta get rid of the hop!
Parallax layered pictures set up for reference:

Using the Bind To Map plug in plus Yanfly's region restrictions plug in, too. No other scripts active.
Thank you!
EDIT: Fixed it. Apparently I needed to remove the actual parallax background. Weird. But it works now! So really my only question is the extra bonus question.
EXTRA BONUS QUESTION:
Is there a way to have a picture bound to below_characters change? Like say I had three different below_characters pictures I wanted to loop perpetually like a normal animation--is there a way to make that happen? I'm trying to avoid having to remake a tileset to animate or lay down about 248172914 events just to make stuff pretty.
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