Parallax Mapping Help (RMVXAce)

Derpyrebound

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I am in need of some help. I made this cloud map (more of a ground actually) for a cloud village (still thinking about what to do for a cloud forest) and I want the parallax to stay still as my character moves around. I am only having the ground as the parallax because I am not very experienced yet. At the same time, all the tutorials I have found when they get to the script and importing parts, I just get lost cause I have no idea how to call or summon the scripts for the parallax or how to even get the images in the way they need to be (the trees especially look tricky).

So yeah, not only do I need a form of "keep the background still" script, but also what I need to do with the script.

Here's the parallax map for those curious as to what it looks like. And by the way, it's also my first one.

My Parallax Map for a cloud village: http://i.imgur.com/2d4Mu5k.png
 

Kes

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The easiest process I know of is this.

Download Yanfly's Parallax Lock script (I'll get the link in a minute).

Put it into the script editor.

Do nothing else with it.

In Map Properties of the map where you want the parallax to be, select the graphic for that map.  I also check the box 'see in editor' so that I can be sure everything is okay.

see the box called Note at the bottom of Map Properties.

In there type exactly this

<tile lock parallax>

EDIT

Here is the link for the script

https://yanflychannel.wordpress.com/rmvxa/utility-scripts/parallax-lock/
 
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Derpyrebound

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Thank you. Is there one for maps with trees and rocks and buildings? I want to be able to do those at some point but I am still new to the whole parallax mapping thing.
 

Kes

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The script doesn't distinguish between different graphics, it just fixes the image, any image. So whether it's worth a cliudscape, a detailed forest, underwater, or the interior of a building, you just do exactly the same.
 

Derpyrebound

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So do I use stuff that I want characters to go behind as pictures or do they go somewhere else?
 

Kes

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Derpyrebound

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Okay. Thanks. I will come back if I run into anymore issues.
 

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