FOR RPG MAKER MV: So, I've been trying to do Parallax mapping lately because I'm tired of having static maps and such for my game, however, nothing I'm doing is working... All of the tutorials I see say "Just save the map as an image file and edit it that way" or "take a screencap and crop it down to the map area in the photo editor program!" I'm using GIMP, by the way. Anyway, I do this, and the tile sizes, scaling, and what all else is just... wrong. I set my grid to 48x48 but there's always a whole collumn of grid squares half on the map edges and half not there. I use my calculator, right? I'm thinking here "Maybe math is off?". I tested this with a default map size of 17x13. I save the image/export as image per usual and look at it via my computer analyzing its dimensions, which come up as 408x312p -- Which, when divided by 48x48, to break it down as tile sizes, only comes out to 8.5 x 6.625. What?! It makes no sense to me, and is causing me a gigantic headache just trying to get this dimension stuff correct, because as of right now in order to get the correct amount of "tiles" to show up on GIMP's grid, I have to set the grid to 24x24 instead of 48x48, which is half of what it should be and, thus, makes maps I edit be half the size they should be in relation to the character sprites, which is obviously bad news. Would I be able to just create a new image file in GIMP with dimensions divisible by 48, like 1200 x 1536p (25x32 map in-game), and just use the "bind pictures to map" plugin? My intent here is to make parallax maps that are relatively big and larger than the standard 17x13 that everyone seems to use in the tutorials... but I also don't know if that's feasible for a game, let alone the fact that I'm having such a basic, yet complex issue.