I'm having an odd issue with passability on my parallax maps. Its likely something simple that I'm gonna want to facepalm myself for not trying, but the fact is that I've spent the last three and a half hours searching google and the forums and I'm at a complete loss for what to do. I'm using yami's overlay script and a set of generic passability tiles that I made using photoshop, as I was unable to locate suitable ones in the resource forum. The X represents non passable tiles and the O represents passable ones. I followed the instructions I found in the forums as far as putting the star in the first slot, then set the lettered graphics accordingly with another set just above it as blanks with the same passability options so they wouldnt show on the finished map. I tried this setting the tiles to slots D and E with the same result for both. The issue I'm encountering is that when I have the tiles laid out and the hero starting position set, for some reason every tile (including the event tile) is getting set one tile length higher than it should be, causing obvious aesthetic issues (and at this point making me wanna tear my hair out XD) The grid on the pic isn't quite lined up with where it is in VX Ace (thanks photoshop), but its close enough to where it should be, and I wanna go imbibe some adult beverages whilst I still have time. Any help or advice would be appreciated. Used Celianna's tileset for the trees and rocks. The grass and rock wall I did myself. Have a look and tell me what ya think it might be.