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- Apr 4, 2017
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- RMMV
My sprites lose their heads walking in front of horizontal, thinner objects.
Example:
Plugins:
Orange Overlay settings:
Map 009 notes:
<cm:map009col>
<ground>
<par>
<ground> loads my base grass. <par> loads the fence/objects. <cm:map009col> loads the collision.
Any idea how I can make it work?
And also how one might make an object somewhat transparent when you walk behind it?
Thanks
EDIT:
David Browne (Youtube):
"This is a problem that I run into as well. I can think of at least one way to solve it for some use cases, but it may not be suitable for a lot of heavy use on many maps. Any areas of the overlay that are causing problems could be removed from the overlay, and instead placed manually on the map with the grid free doodad editor as very large objects. I was planning on testing out this very thing for a future video, so it may be coming up soon."
This worked for me, Cutting the lower part of the fence and making it a layer 5 Doodad.
I'm interested still how I can either simplify this process through the Orange Overlay, but so far so good; my 48x96 sprite has no problem walking in front of and behind the fence.
Example:

Plugins:

Orange Overlay settings:


Map 009 notes:
<cm:map009col>
<ground>
<par>
<ground> loads my base grass. <par> loads the fence/objects. <cm:map009col> loads the collision.
Any idea how I can make it work?
And also how one might make an object somewhat transparent when you walk behind it?
Thanks
EDIT:
David Browne (Youtube):
"This is a problem that I run into as well. I can think of at least one way to solve it for some use cases, but it may not be suitable for a lot of heavy use on many maps. Any areas of the overlay that are causing problems could be removed from the overlay, and instead placed manually on the map with the grid free doodad editor as very large objects. I was planning on testing out this very thing for a future video, so it may be coming up soon."
This worked for me, Cutting the lower part of the fence and making it a layer 5 Doodad.
I'm interested still how I can either simplify this process through the Orange Overlay, but so far so good; my 48x96 sprite has no problem walking in front of and behind the fence.
Last edited: