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- Aug 14, 2016
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How are you doing theese? Im Trying to have an Animation permanent on the Battlefield. Like Spinning Swords around the Enemy as long as he has a state, or a leaver is on. But if I use an Common Event even putting it as parallel process it only shows it the one Time I first call it.
Example Skill switch Leaver to on and activate common "Animation on Enemy" Event set to parallel process while Leaver is On. What I get is one single Animation. Parallel yes, but its not Repeating like the description says.
On the other hand if I use the Troop Window and set it to Moment, or if I use a loop, than it does show the Animation again and again but the Battle stops. Guess Moment and loops work like Automatic and not like Parallel in that regard. So... what can I do?
For example if I call the Event I have attached as a File here it gives me one single Animation.
Example Skill switch Leaver to on and activate common "Animation on Enemy" Event set to parallel process while Leaver is On. What I get is one single Animation. Parallel yes, but its not Repeating like the description says.
On the other hand if I use the Troop Window and set it to Moment, or if I use a loop, than it does show the Animation again and again but the Battle stops. Guess Moment and loops work like Automatic and not like Parallel in that regard. So... what can I do?
For example if I call the Event I have attached as a File here it gives me one single Animation.
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