Parallel Battle Event.

Thorgaaz

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How are you doing theese? Im Trying to have an Animation permanent on the Battlefield. Like Spinning Swords around the Enemy as long as he has a state, or a leaver is on. But if I use an Common Event even putting it as parallel process it only shows it the one Time I first call it.

Example Skill switch Leaver to on and activate common "Animation on Enemy" Event set to parallel process while Leaver is On. What I get is one single Animation. Parallel yes, but its not Repeating like the description says.

On the other hand if I use the Troop Window and set it to Moment, or if I use a loop, than it does show the Animation again and again but the Battle stops. Guess Moment and loops work like Automatic and not like Parallel in that regard. So... what can I do?


For example if I call the Event I have attached as a File here it gives me one single Animation.
 

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Andar

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parallal processes only exist on the map.
the battlescreen has a different game_interpreter, which does not process parallel at all.

and using troop events will either miss the timing or lag the battle to hell depending on which span you use.

Your best option is to search for a script that adds an animation to the battlescreen
 

Thorgaaz

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Thanks, I will look for one.

Edit: I use Yanfly´s State Animations Script now. And it works very well. Thanks again, Problem solved.
 
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