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- Jun 4, 2014
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- RMMV
I need an event to fire once when a map loads, and then extinguish itself. This seems to work okay for a regular event. I am trying to do this via a common event, however. Can a common event be configured to fire at the beginning of a game? Do I set the common event to parallel? What do I do about the switch? Thanks.
Here's what the event looks like when it's operating normally in a regular event:
Here's what the event looks like when it's operating normally in a regular event:
