Barreytor

Villager
Member
Joined
Apr 19, 2015
Messages
9
Reaction score
12

Parallel Common Events in Battle


Author: Barreytor


Version: 1.0


Introduction:


This plugin loads the parallel-activated common events in the battle scene.


Plugin:


View attachment BARREY_CommonEventsInBattle.js (Attachment, requires account)


MEGA Alternate download link


Instructions:


Just place it in your plugins folder, enable it in the plugin manager, and you're good to go. It'll automatically load up and let any common events that are a parallel common event run inside the battle scene, for whatever reason you might need that.


Compatibility:


I was using Yanfly's core engine and battle core, it worked without problem, and should run with no problems against most plugins (not guaranteed tho).


Terms of Use:


Free for use for commercial and non-commercial games alike, as long as you credit me (Barreytor) somewhere.


Script is given as-is: it works, but don't expect me to do much else on it because it does what I needed it to do.


Also including spoilered the first version of the post before I checked the guidelines (in case someone wants to laugh at it or something idk)

So, I found myself wanting to do something fancy for the battle system but didn't want to go all deep in the whole plugin making because I don't really have much of an idea, and really, just to make something be animated all the time? Don't think I was gonna start and learn. Plus, common events already are powerful.


I looked around for a bit, finding no solution to my problem. Which brought me to just hacking it in and adding the parallel common event handler to the battle scene. It worked (after a few tries)


And here I am, because I think that a thing this simple-looking but so relatively powerful shouldn't be kept just for myself. I mean it, anybody could think up a fancy battle system that uses half a dozen parallel process common events to show fancy things and/or use minigames, but without this plugin it would be short of impossible (Because I tried using the troop event and if you're running a common event from an item, that one doesn't seem to run).


And how much does it cost? Nothing! Zero! It's free! (Unless you think giving credit is too much. Then it costs too much for you)


Yeah, just, it comes as-is, I'll probably won't update it because there isn't really much to be updated, just credit me if you use it and hope somebody that's not me finds it useful too.
 
Last edited by a moderator:

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
16,008
Reaction score
8,897
First Language
English
Primarily Uses
RMMV
Moving this at OP's request.



However, @Archeia will need to look it over to make sure it meets guidelines.
 

Barreytor

Villager
Member
Joined
Apr 19, 2015
Messages
9
Reaction score
12
Oh, Ohhhh. Guidelines, right, In my rush to share it I completely forgot that there must be some guidelines to follow. I'll go check them right now and edit the OP. Thanks for mentioning that.
 

Faye Valentine

The Mapgician
Veteran
Joined
May 2, 2014
Messages
471
Reaction score
427
First Language
Spanish
Primarily Uses
RMVXA
I don't even know why no one has noticed this but hey man, really helpful. So thank you =)
 

MikeRPG33

Veteran
Veteran
Joined
Jun 8, 2015
Messages
49
Reaction score
1
First Language
English
Primarily Uses
This sounds like what i am looking for to complete my game, but can you give a tutorial and example of your plug in?
 

Parallax Panda

Got into VxAce ~2014 and never stopped...
Veteran
Joined
Oct 29, 2015
Messages
1,081
Reaction score
1,334
First Language
Swedish
Primarily Uses
RMMV
This might prove useful if it works with the currently version of MV. I have to test it once I get home (hence why I write this post so I can find it again on my main computer). :kaopride:

But in any case, thanks for sharing!
 

Namu

Warper
Member
Joined
Jul 6, 2018
Messages
2
Reaction score
0
First Language
Finnish
Primarily Uses
RMMV
Hi! First of all, thanks for the plugin. It works exactly like you said, but there is something I'm still missing. I use parallel processes to insert texts during animations, so the text won't interrupt the animation that is going on in the background. In the battle however, when the text is displayed, it pauses the animation. (animation made with Show Picture command)

So I am wondering if there is some sort of workaround for this. Thank you in advance.
 

Latest Threads

Latest Profile Posts

After gathering, sorting out & reconsidering hundreds of enemy battlers over the last two das, finally my favorite part begins: Inventing names and lore for them all :D
I'm running a sale for Learn RPG Maker MV on Itch.io, can I compete with NSFW games earning goals?
Another Friday and another Zoom call that could have been an email. Working from home is awesome.
Finished with the semester; finally have some time to play around with MV :kaopride:
Started work on the fishing Mini-Game

Forum statistics

Threads
111,369
Messages
1,060,532
Members
144,698
Latest member
punisama
Top