Parallel Process Move Route

Rubber_Luffy64

Villager
Member
Joined
May 3, 2014
Messages
10
Reaction score
0
Primarily Uses
Hello my dear Maker's, I have some trouble. It'd be very nice of you to help me out here.

       As the title says, I'm having trouble putting my move route on parallel process. The first move it does (Move Left)

       continues on and on.

      For example, let's say I put "Move left", "Move right" in the contents. When I test it, it keeps on moving left until something is in

       it's way. How do I make it so my character can move AND the contents of the event's move route work properly as well?

      Any help appreciated. Thank you.

 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
What are you trying to accomplish?


A custom move route will repeat.


A parallel process will repeat.


You have two move routes on the same event that are conflicting with each other. Why are you putting two move routes on the same event?
 
Last edited by a moderator:

Rubber_Luffy64

Villager
Member
Joined
May 3, 2014
Messages
10
Reaction score
0
Primarily Uses
What are you trying to accomplish?

A custom move route will repeat.

A parallel process will repeat.

You have two move routes on the same event that are conflicting with each other. Why are you putting two move routes on the same event?
I was trying to solve the problem any way possible. I've tried many things. My problem is that the first move will repeat over and over. The second is never triggered, even if it's on 'Fixed' How do I solve this?
 
Last edited by a moderator:

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
Custom move routes ARE MEANT TO repeat over and over. If you don't want it to, don't put it as a custom move route.


Parallel process event pages ARE MEANT TO repeat over and over. If you don't want it to, don't put it as a parallel process trigger - or turn on a self switch after the move route is finished and add another page conditioned by that self switch that isn't set to parallel process.
 
Last edited by a moderator:

Rubber_Luffy64

Villager
Member
Joined
May 3, 2014
Messages
10
Reaction score
0
Primarily Uses
Custom move routes ARE MEANT TO repeat over and over. If you don't want it to, don't put it as a custom move route.

Parallel process event pages ARE MEANT TO repeat over and over. If you don't want it to, don't put it as a parallel process trigger - or turn on a self switch after the move route is finished and add another page conditioned by that self switch that isn't set to parallel process.
I'm not quite understanding what you're saying. The first move is repeated over and over and over. I don't want that. But I also want the character to walk around, and not having to have to interact with it to start it.
 

Rubber_Luffy64

Villager
Member
Joined
May 3, 2014
Messages
10
Reaction score
0
Primarily Uses
I'm not quite understanding what you're saying. The first move is repeated over and over and over. I don't want that. But I also want the character to walk around, and not having to have to interact with it to start it.
Though I got an idea, let me try it and see if it works.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
Rubber_Luffy64, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


If you have more to add, just edit your post instead of double or triple posting. Also, you don't need to quote everything - I'm capable of reading posts in order and understand what you're replying to ;)


Since you still haven't said exactly what you want to accomplish, I'm going to make an assumption. If it's not right, you will need to explain WHAT you want to do and not just how you're trying to do it.


Custom Move Routes REPEAT. That is the way it works. If you DON'T want it to repeat, get rid of the custom move route - change it to Fixed.


A parallel process event will allow it to move while the player is moving. But Parallel Process Events ALSO REPEAT. That is the way they work. If you DON'T want it to repeat, you have to change the event to go to a new page after the move route is finished.


1. Change your Custom move route to Fixed.


2. Change your Set Move Route command and check the Wait box.


3. After the Set Move Route command do a Control Self Switches command and turn on Self Switch A.


4. Add a new event page with the vehicle facing in the final direction. Condition that page (the list of conditions above the sprite) by self switch A. Leave the trigger to Action Button.
 

Rubber_Luffy64

Villager
Member
Joined
May 3, 2014
Messages
10
Reaction score
0
Primarily Uses
Okay, from now on I'll try to edit my posts instead of double posting.

But here's my problem, direct and bold.

      My car keeps going in one direction, left, and it's the first one.

      I want it to go other directions, like the second one, that states to go down.

     >How do I make my car not keep going left, and go on to the second move?
 
Last edited by a moderator:

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
Did you make the changes I told you to make? Show me a new screenshot of your event, as it is currently set up.


It looks like you want it to keep going round and round - do you? After a single move left first?
 
Last edited by a moderator:

Rubber_Luffy64

Villager
Member
Joined
May 3, 2014
Messages
10
Reaction score
0
Primarily Uses
Here is a screenshot of my current event



It keep going left, even though I tell it to go down after it goes left twice. It works on autonomous movement, though I don't like how it stops after every move.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
You didn't set the move route to Wait.


Change the frequency to a higher number (I usually make speed slower and frequency higher to get a more continuous movement).


And, once again (can you PLEASE answer all my questions and not just one of them?) do you WANT it to keep moving around and around, or just to do it once and then stop? Is it meant to move left once and then start the repeating pattern?
 

Rubber_Luffy64

Villager
Member
Joined
May 3, 2014
Messages
10
Reaction score
0
Primarily Uses
I want it to keep moving around. To keep going in a pattern, left, down, right, up, repeat. Yes, it is meant to move left the number of times I put it on, and start the pattern. When it finishes the moves, it is to repeat over and over again, non-stop.

Like this? 

Looks like it works. Sorry for my newbieness and thanks a bunch.

 
Last edited by a moderator:

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
Alright. You need two event pages - one for each movement.


The first page will have a Set Move Route command with Wait checked. It will have the Move Left as many times as needed to get the vehicle into the correct spot to begin the 'circular' movement. After the Set Move Route command, turn on Self Switch A. Make this page parallel process.


The second event page will have a Custom move route with the 'circular' movement (what you've currently got in the Set Move Route). Set its condition (above the graphic) to be Self Switch A is ON. This page will have Action Button as the trigger, and will have NO event commands.


Make those changes, and if it doesn't work, post back, with screenshots of BOTH pages, as well as a screenshot of how your Autonomous Movement (Custom Move Route) is set up.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,863
Messages
1,017,053
Members
137,571
Latest member
grr
Top