seyfer110

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Hello!
So...I have a little issue with a parallel process event:
The idea is to make a "stealth run" minigame, where the player must avoid the people's sight view range.
The problem is that sometimes the event actually trigger while I move in front of it, while other times I can just walk past it without any response...
bandicam 2020-07-06 18-52-38-079.jpg
The first conditional brach script is this:
Code:
($game_map.events[@event_id].y - $game_player.y).abs <= 3 && $game_map.events[@event_id].x == $game_player.x || ($game_map.events[@event_id].x - $game_player.x).abs <= 3 && $game_map.events[@event_id].y == $game_player.y
while the second one is this:
Code:
$game_map.events[@event_id].direction == 2 && $game_map.events[@event_id].y < $game_player.y || $game_map.events[@event_id].direction == 8 && $game_map.events[@event_id].y > $game_player.y || $game_map.events[@event_id].direction == 4 && $game_map.events[@event_id].x > $game_player.x ||  $game_map.events[@event_id].direction == 6 && $game_map.events[@event_id].x < $game_player.x

Any idea what the problem might be?
 

Another Fen

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My first guess would be that the gap between two position checks might be too big.

Assuming normal movement speed the player character needs 16 frames to walk one tile or 8 frames when dashing. If your conditional branch is run less frequently than that the player would be able to walk past the event when the timing is right.

Currently the gap between two conditional branch checks includes waiting for an animation (animation frames times 4 plus 2) and a short delay after the event finishes before it is restarted (2 frames). Assuming the player is allowed to dash your animation would need to consist of a single frame to meet the schedule.

One way to solve this might be to split the event, having one parallel process to update the animation and one for checking the players position.
 
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seyfer110

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I'm a total noob when it comes to script (I found this one around here on the forum) can you help me sort this out, please?
 

Shaz

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Put proper parentheses around your conditions.

You've got an && and an || and another && in the first one, and even more in the second, with nothing to say which ones belong together.
 

seyfer110

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It seems like the culprit was the "wait until done" on an animation;
I'll do a bit more tests, but that seemed to be the main culprit.
 

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