- Joined
- Feb 23, 2019
- Messages
- 1
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- First Language
- English
- Primarily Uses
- RMMV
So I followed this tutorial on My goal is: if the players have a certain item (once they step in region 1 or whatever the video says) they will be prompted to use the item which would "disable" the trap. Now Ive tried a self switch to a new event page thats just the "empty holes" image. However, the spikes keep moving even when Ive already interacted with the item/event. Is there anyway to get around the parallel trigger of the first event?

