NOTE: I do believe this topic belongs in the Game Mechanics Section do to is nature. If my question belongs in another sub-forum, I apologize and would like a heads up on where it shall be moved to. Thank you.
Ok, so recently I've been trying to dive deeper into the mechanics of how RPG Maker VX Ace Lite works and I have been wondering how the Parameter/EXP growth are calculated and how one can really work with it. Also, I haven't the foggiest idea on how to set up skill damage equations or what the best method to do so is.
To shed some light on what kind of "muses" I'm using, I would like to put most of the thanks to Archea and the game Subterranean Starfield, since its the only game thus far I have found for the Lite platform.
The idea I want to use for the parameter growth is a small starting number, like what you would get in standard game of D&D or Evolution Worlds. Like, I want the base stats to start off small and grow gradually for each class. and Im not sure how to start off each stat or how to have them grow. im kinda stuck here cause im basing my enemy stats and my skill equations off of the base stats of the characters. My four classes are Knight [Average, Melee DPS], Rouge [stealth, Melee/Ranged DPS], Ranger [Magic/Stealth, Ranged DPS], and Cleric [Magic/Tank, Melee DPS]. If you can either give some feedback or point me to a place which can help, id be happy. And do worry about "long-winded" explanations, I have no trouble reading long answers, just so long as it helps.
Thanks,
Gene