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So, idly working on a spreadsheet of potential stat distributions for classes, this discussion idea came up. I'm curious how others handle the stat curves on their characters/classes when trying to balance things out. Myself, I'm going with a sort of 'point' system right now, using the A-E letters from the curve generator. The idea in this point system is that A=5 points, B is 4, C is 3, D is 2, E is 1. From there, ideally I want to have the total points be the same between classes. IE, make sure for every weak stat, there's a good stat to balance it out, without any class being better than the rest in all stats.
EDIT: Wow, spreadsheets don't paste nicely here. I'll have to try and make something readable later. Still need to know how to make a spoiler tag though. ^^;
I'm curious, does anyone else have a mindset like this when trying to come up with stat distributions? Am I overthinking the whole idea by trying to balance numbers/stats so no class has too much of an advantage over others? (And yeah, I realize Mage is kinda lacking in this example table. Sage and Warlock are intentionally weaker in most areas, it's a jack of all trades master of none type penalty). Do most people just hit the curve generate buttons randomly and call it a day?
EDIT: Wow, spreadsheets don't paste nicely here. I'll have to try and make something readable later. Still need to know how to make a spoiler tag though. ^^;
I'm curious, does anyone else have a mindset like this when trying to come up with stat distributions? Am I overthinking the whole idea by trying to balance numbers/stats so no class has too much of an advantage over others? (And yeah, I realize Mage is kinda lacking in this example table. Sage and Warlock are intentionally weaker in most areas, it's a jack of all trades master of none type penalty). Do most people just hit the curve generate buttons randomly and call it a day?
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