Params As Currency Plugin

Zarsla

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Params as Currency Plugin v1.0
Produced by Zarsla. Developed by McKathlin.

Requires YEP_ShopMenuCore & YEP_X_MoreCurrencies.

Description:
This plugin allows you to use the stats of the party or a particular Actor as currency when buying or selling an item. Supported parameters:
HP, MP, TP, Max HP, Max MP, Attack, Defense, Magic Attack, Magic Defense, Agility, Luck, Experience, Level, JP (requires YEP_JobPoints).

Get the Plugin.

Watch the tutorial video:
 
Last edited:

Probotector 200X

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Awesome plugin! I can use this in more than one project!


Any chance this could have compatibility with a plugin that adds extra stats?
 

Trihan

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Pretty neat plugin. I'm curious though: how is a plugin produced by someone other than the person who developed it?
 

Zarsla

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@Trihan Produced as in it was funded and requested by me, like a producer on a film.
 

Trihan

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Ah, okay, gotcha.
 

Zarsla

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Awesome plugin! I can use this in more than one project!


Any chance this could have compatibility with a plugin that adds extra stats?
Sorry for the late reply I didn't see your question.
This is probbaly compatibily with plugins that add stats, as in it probably won't mess it up.
However if you want to use extra stats as currency , you're going to have to hard code it in. (eg edit the plugin, directly)
Good news about it is the stuff you have to do is simple (just copy and paste, renaming and calling functions). The bad news is finding out which ones are and aren't as well as the fact, that you have to do each stat one at a time (it's how this plugin is made). From what I know about stat changing plugins, Quasi's seems like one of the more compatibily ones. So start there.
 

Pine Towers

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Is there a way to use this in skills? In Numenera, each stat is spent during combat to increase chance of success and damage - it is called using Effort in a Task.
 

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