Parralax mapping erase picture problem

JustFront

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Hello i'm new to rpg maker mv and I have problem with parralax mapping, the problem is that when I bind picture with the bind picture plugin, the picture appears on the other map when the player transfers. I tried to fix it with erase picture but when I try that I get a error. (Sorry if I make mistakes, english is not my native language)
 

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MushroomCake28

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I've moved this thread to Javascript/Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

Shaz

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You are binding the picture to the map, then erasing the picture. Why?
 

JustFront

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Now that you say it, its really doesn’t make sense :D But do you know how to fix the other problem with the picture to not transfer on the other maps?
 
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Shaz

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Pictures stay on the screen until you remove them. That is how they're designed to work. They are not attached to the map. You need to Erase Picture when you don't want it to be there anymore.

You can either erase it right before the transfer command, or right after. Try both and see which one works the best (or works at all). If both crash, check the plugin to see if there's an UNbind command, which I imagine you would be able to run first, and then erase.
 

JustFront

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Pictures stay on the screen until you remove them. That is how they're designed to work. They are not attached to the map. You need to Erase Picture when you don't want it to be there anymore.

You can either erase it right before the transfer command, or right after. Try both and see which one works the best (or works at all). If both crash, check the plugin to see if there's an UNbind command, which I imagine you would be able to run first, and then erase.
I fixed it thanks for the help :)
 

Shaz

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how did you fix it? Just in case other people have the same issue and want to know what to do.
 

JustFront

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It was very simple I just did a event for erase picture on the map that my player is transferred after leaving the house and made it a parallel event.
 

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Shaz

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Also add an Erase Event command after that, because you only need to erase the picture once when you enter the map, and you don't need it to redo it every single frame.
 

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