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It's an idea I had but I wanted to put this down and see how I could actually do this or set it up easier(Like most my posts, I'm sorry if I'm annoying with my many topics).

To put a bit more character into my game, I thought about some sort of system that would proc party interaction chats every so often. Here's how it would work.

Each Door/transfer event would add 1-5 to a "Chat" variable. It thin checks a conditional branch, which needs Chat at 25(numbers could be changed), and if it was equal to or greater, it would run a common event and reset Chat variable.

Over in the Common event command, it would roll a dice, see which chat to run, excluding the ones that can't proc, and run one quick chat. Like characters talking about food, or the last battle, or something small.

One issue I'm having is how to exclude ones that have already been used from going off again. I suppose each chat could in fact run up another variable or switch but that might easily get over complicated(Though the whole system might be), or confusing.

I'm asking this here as I don't think I outright NEED a script, more discussion about how one would rig this up.

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